
Gelatine is a 2D sandbox game with a heavy emphasis on combat and moment-to-moment gameplay.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
- Dive right into action without wasting time on mundane activities.
 - Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
 - Experiment with unique, carefully crafted abilities, where no two skills are the same!
 - Grow a colony of NPCs and protect it from invading armies.
 - Defeat challenging bosses, then defeat them again with extra modifiers.
 - Free content updates, including brand new bugs and balancing issues!
 
                        New abilities & UI improvements
                        
Slime spear upgrade: Frozen orb
UI improvements
Engine
Slime whip changes
Questing
                        
The development is going a bit slower than I'd hoped due to very lengthy power outages caused by the destroyed power infrastructure :(
The next few weekly patches will probably be relatively minor until the situation improves.
New movement ability: Tornado smash
- Press S while in mid-air to quickly plummet to the ground
 - This, along with the double jump talent, allows finer control over your vertical movement
 -  Landing on an enemy will deal damage to them and cause your character to bounce off the target
Note: Since the "S" key is now used for this new ability, it can no longer be used to dash; use Shift instead.
 
Slime spear upgrade: Frozen orb
- Launches a slow-moving orb that doesn't do anything, but can be hit with a slime spear
 -  Hitting the orb with a slime spear will cause it to shatter into ice shards that automatically target nearby enemies
 
UI improvements
- Action bars are now vertically stacked on top of each other, and (subjectively) look better and are easier to see
 - Inventory slots are now colored based on the rarity of the item in that slot, clearly showing which items in your inventory are more interesting and valuable
 -  A confirmation dialog will now appear before starting a village-upgrading invasion, to prevent doing so accidentally
 
Engine
-  Very slightly optimized dynamic world loading, which leads to a small performance boost, especially on lower end PCs
 
Slime whip changes
-  Added a more satisfying effect of hitting an enemy with the whip, so that it no longer feels like a wet noodle
 
Questing
-  Removed the "Kill 25 enemies" quest as it's kinda boring and serves no purpose
 
[ 2022-11-04 12:58:55 CET ] [Original Post]
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