
Gelatine is a 2D sandbox game with a heavy emphasis on combat and moment-to-moment gameplay.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
- Dive right into action without wasting time on mundane activities.
 - Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
 - Experiment with unique, carefully crafted abilities, where no two skills are the same!
 - Grow a colony of NPCs and protect it from invading armies.
 - Defeat challenging bosses, then defeat them again with extra modifiers.
 - Free content updates, including brand new bugs and balancing issues!
 
                        Slime whip ability and a bunch of tuning
                        
Slime spear updates:
New structure: Ice castle
Tweaks:
                        
New ability: Slime whip
- Can be used both as a melee weapon and as a "hook" to traverse terrain.
 -  Learnable as soon as you gain your first talent point.
 
Slime spear updates:
- Slime spear now has an "auto attack" upgrade, making it more convenient for longer fights such as bosses.
 -  Added a neat animation of "preparing" the spear projectile before throwing.
 
New structure: Ice castle
- Newly created worlds will have a new structure generated on the surface of the snow biome
 -  You might notice a portal-like device inside the castle - while it currently doesn't have any use, it will be used to enter an instanced dungeon in one of the later patches.
 
Tweaks:
- Increased the XP rewards for initial quests, to allow the player to learn several starting abilities almost immediately after starting the game.
 - Flamethrower's base damage has been greatly increased, to make the ability viable in scenarios other than boss fights.
 - The cost of village improvements has been greatly reduced, to make the whole system more intuitive and reduce clutter.
 - The talent tree has been restructured and is now scrollable in all directions, to give more space for its further expansion in future patches.
 - Boss health was buffed by roughly 25% to compensate for the damage increase to player abilities.
 -  Fixed an audio bug where the background music was restarting multiple times right after the world has finished loading.
 
[ 2022-10-06 18:27:46 CET ] [Original Post]
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