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Update 1: Hey all! It's been a little over a week since the start of the Beta and I've received a lot of good feedback and suggestions through the Discord and dokorokobugs@gmail. This update is for Windows users only right now as that seems to be the majority of the player base, but I should have the Linux and Mac builds up tomorrow. My ability to test on these latter platforms is limited- I only have access to an 11 year old macbook currently so please bare with me until I can acquire a more modern machine! Here are the changes: Fixes: -Sword enemies no longer swing after they're defeated -Fixed bug where you'd go to pick up sword on the top of the 2nd boss's room and activate the door instead -Tried to increase contrast on the cursor so it doesn't get lost in bright spots -Can no longer hit the drones after you defeat boss 4 -Can't press ESC anymore during the first cutscene -Controller settings no longer revert to keyboard when area is changed -Fixed rapid navigation in Game Over Menu with controller -Can now also use D-Pad to navigate Game Over menu options -Video settings now transfer across areas -Unslain can't get soft-locked anymore walking toward door (I THINK) -Can navigate pause menu with gamepad now -Falling off edge in the Windmill Village now kills you -Attacks are now in direction of analogue stick (not cursor) when using gamepad (still needs visual work) -Wall slide sound no longer continues looping when you land -Pop Up UI is no longer obscured in Boss 4's area -Cursor is now confined within the bounds of the screen in Fullscreen mode (This was a problem when using a dual monitor in the previous version) -Switched default graphics API to Direct 3D 11, will hopefully fix wacky colorful triangle glitch that some were experiencing -Intro cutscene no longer repeats when you choose not to continue from Game Over-> go back to the title screen -> and then try again -Sword text boxes should always contain text now in boss rooms -Fixed sword looking dark before you swing it -No more floating NPC's (?) - Fixed a button typo in the manual -Fixed a bug where the Unslain would keep swinging sword in the Windmill Village infinitely -On-screen prompts now update to reflect your control scheme (Keyboard, Xbox, Playstation) -Enemies should no longer emit projectiles after being defeated -Took out hit stops for Magick sword against projectiles because there are situations where this would look like the game is slowing down a lot -Fixed NPC typo in area 2 -Can no longer derail wall crawlers with Magick sword -Holding movement controls during cutscene should now register once control is regained -Can't switch swords during cutscenes now Changes: -Nerfed Flame Mage a bit -Fire status effect reapplies when hit with fire damage -Balanced the damage more for sword-wielding monsters -Minor adjustments of swing speeds for swords -Added a screen distortion effect when you are hit -Increased the grace period of shrinking lasers -buffed the 2nd and 3rd bosses a bit -Name of currently equipped sword is now displayed -Added mouse wheel scroll for sword selection -Removed normal short swords from swordsmiths and area chests (Got another suggestion recently that I think might make this redundant) -Changed "Light" sword naming convention to "Holy" -Stamina bar flashes when full -Added hit-box on tail of centipede boss (forgot to do this with electricity centipede) -Shops are now Safe Areas -Turned down bloom on final boss area -Water sword swings remove fire debuff -Bosses give more gems -Reduced the break-rate of swords against the 4th boss's drones (easy to quickly break all your swords fighting this boss) -Added more visual/audio feedback when 4th boss's shield powers up/down -Swords no longer auto-switch after they break -Boss attacks no longer repeat twice in a row -Shops spawn 1 short, 1 med, 1 long sword now Big thanks to all the beta testers for being ever vigilant and providing a ton of great suggestions. Alright back to work! Onward and Upward, -Eric
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