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Hey folks! A small (and probably final) content update for Slay the Princess just went live The Voice of the Skeptic now accompanies you on the Deconstructed side of Happily Ever After instead of Voice of the Paranoid. Im not sure why I originally settled on Paranoid for that branch of the story. Maybe it was because Skeptic already felt overrepresented in The Pristine Cut between his presence in the Den, and his major role in The Cage split across three routes. The Cage in particular was a very emotionally taxing chapter to work on, so maybe I was tired of writing him. But post release, its felt like: 1. Paranoids in HEA was just kind of there. At least, none of the things he does in the chapter felt important for his character. 2. Every voice gets an opportunity to truly shine somewhere except Skeptic. In fact, to push players to the cage, we wound up taking away one of his weirdest moments to shine from the base game (pushing you to take The Prisoners head with you.) Localizing the game means that redoing any dialogue is very burdensome, since Id have to have it retranslated in all 12 of our supported languages, but upon looking more closely at the script for Happily Ever After, I realized that all but one or two lines felt more like they belonged to skeptic rather than the paranoid anyways. And that when given to the skeptic, those lines dont feel like hes just kind of there the way it felt like Paranoid was just kind of there. The small wins Paranoid can get in that chapter deducing the identity of the shadow; pushing you to blow out the torches theyre big wins for the Skeptic, and the route seemed like it would be much more rounded if he was swapped in. And beyond that, I couldnt get the following line from the Shifting Mounds monologue about the Deconstructed Damsel out of my head: Love melted into skepticism, and you pulled back layer after layer after layer until all you were left with was the knowledge that you did not know me. We couldnt just use the word skepticism to describe the routes entry point and not include our lil over-analytical guy. So we took some time this month to re-record those lines with Jonny and make the changes to the game, and now that itching need to fix just one more thing is finally gone. This is probably the final content update for Slay the Princess (though, never say never I suppose.) Ever since we started work on The Pristine Cut, I wanted to end my work on the game with the conclusion of Happily Ever After. Im grateful for the opportunity for that to finally be the case. I hope to see you all tomorrow with Scarlet Hollows relaunch, but even if I dont see you there, thank you all for the life-changing support youve given us. I hope our game means as much to you as it means to us. All the best, Tony
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