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Table Ball

Have you ever wanted to play "Ping Pong" but flat and top-down?
Well dear reader, now you can with TABLE BALL from Lockyz Dev.

Features

Multiple Game Modes
You wouldn't think such a simple game would have game modes did you?
Well we have 3.
(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.
Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you
AI Vs AI
Watch the AI fight itself I guess?
Table Ball
Lockyz DevDeveloper
Lockyz DevPublisher
2022-08-09Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (29 reviews)
Public Linux Depots:
  • [96.76 M]
Update 1.4.0.0

Full Changelog:

Additions

- Started work on REDACTED

- Started work on changing how the game checks whether a DLC is used

- Added the "Advanced" game mode
-- This game mode is not "complete" just yet
---- Only includes the "speed boost" powerup
---- More will come in the future based on user input
-- In this game mode you can collect power-ups in order to increase your effectiveness over the AI
---- Only the player can gain powerups at this time, we will however be further improving this game mode into the future

- Added the "Special Skins" system
-- Cannot currently be used in the "Light" theme.
---- This is due to how we've incorporated these skins. They're effectively image files overlayed over the original bumper
---- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up.
-- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage.

- Ball is static check system
-- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer.
-- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible

- Quite a few new achievements
-- Old achievements have also been updated

- Added the "DLC" menu to the main menu
-- Includes a basic description of each DLC
-- Has a button to buy each DLC if it detects the user does not own them

- Added sound again
-- We figured out what broke the sound in a past update and have fixed it

Removals

- Removed PVP
-- Is now a setting in "classic" mode

- Removed AIVAI
-- Is now a setting in "classic" mode

Changes

- Rewrote the customisation system.
-- Added a value to the save file to check the save file version
---- This means that any save file using an invalid version will be reset
---- This only applies to save files used for the customisation system however.
-- Items on the main menu now change based on colour choice
-- Instead of relying on a hard-coded value based on the colour we use hex values for using any colour.
---- This means it doesn't take about 20 lines of code every time we add a new colour.
---- This also means we're able to add so many more colours then originally thought.
-- Now the game on the "main menu" changes based on theme choice.
---- It looks bad for the light theme atm, we're working on it though.

- Changed the way steam stats are updated
-- Now the game will only publish stats every 50 or so points
-- This is to reduce spam on steams servers
---- I mean, obviously they can handle the load but it's not very nice to spam them every single point that's earnt

- Updated the names of all our achievements and steam stats
-- Due to this older versions may no longer be able to earn achievements
-- Working to localise them to different languages

- Continuous game mode has been update
-- You can now toggle the "AI Status" of both bumpers
---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2
---- You can toggle this in the game settings
-- Added a "Game Settings" button to the "start menu"

- PVAI has been updated
-- PVAI has been renamed to "classic" mode
-- You can now toggle the "AI Status" of both bumpers
---- If you connect a second controller and press "start" the game will automatically turn the right bumper into player 2
---- You can toggle this in the game settings
-- Added a "Game Settings" button to the "start menu"

- A few more QoL changes that couldn't be made their own points
-- Updated how buttons work
-- Combined "Left, Right and Ball" menus in the customisation system
-- Revamped the Game Mode Menu

[ 2022-10-21 10:56:49 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 1 GB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Linux
    • Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
    • Graphics: NVIDIA Quadro 2000
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6490 ]

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