Table Ball
Have you ever wanted to play "Ping Pong" but flat and top-down?Well dear reader, now you can with TABLE BALL from Lockyz Dev.
Features
Multiple Game ModesYou wouldn't think such a simple game would have game modes did you?
Well we have 3.
(Local) Player Vs Player
Grab a controller for you and a friend and control a different paddle each and fight to get the higher score.
Player Vs AI
Grab a paddle and whack the ball that the AI whacks back at you
AI Vs AI
Watch the AI fight itself I guess?
Table Ball Full Release
-- Only in "Offline" scenes
- Added "AI Settings"
-- This can be accessed in the pause menu for AI-enabled game mods
-- This menu will be expanded on in the future
- Added some "score Easter Eggs" [strike]I wonder if you can get your score to 100?[/strike]
- Added FULL controller support
- Added a "Customization" menu to the main menu scene
- Added Multiplayer
-- Currently in Beta, many aspects could be/are currently broken or subject to change
-- Only available in specific builds
- Changed the size of the Game Mode Menu
- Removed the "Start Menu" from each game mode
- Slightly moved the Bumpers and the Score listing
- Updated balls speed
- Each scene now starts in the "Pause Menu"
- Updated to Unity 2021.3.6f1
- Changed the AI Bumper limits a bit
- "Pause" menu now shows the name of the Game Mode instead of "Paused"
- Changed the way in which the game resets the ball
-- This reduces the chance of the ball sticking to the same momentum when going through a goal or being manually reset
- All elements are now prefabbed to make things easier for our new customization system
-- Again customization system doesn't release just yet so you're mostly just seeing a "proof of concept"
- Using a new versioning system to make things easier for us to determine different builds in the long run.
Welcome to Table Ball, our epic attempt at a "pong" like game.
We're doing what we can to replicate the feeling of the original game while adding our own twist to the game.
If you've played the game before the official release you can see a list of the changes in this version below
Table Ball 1.0.0.7 Full Changelog
Additions
- Added "hit" sound-- Only in "Offline" scenes
- Added "AI Settings"
-- This can be accessed in the pause menu for AI-enabled game mods
-- This menu will be expanded on in the future
- Added some "score Easter Eggs" [strike]I wonder if you can get your score to 100?[/strike]
- Added FULL controller support
- Added a "Customization" menu to the main menu scene
- Added Multiplayer
-- Currently in Beta, many aspects could be/are currently broken or subject to change
-- Only available in specific builds
Changes
- Changed the colour of selected buttons in the main menu- Changed the size of the Game Mode Menu
- Removed the "Start Menu" from each game mode
- Slightly moved the Bumpers and the Score listing
- Updated balls speed
- Each scene now starts in the "Pause Menu"
- Updated to Unity 2021.3.6f1
- Changed the AI Bumper limits a bit
- "Pause" menu now shows the name of the Game Mode instead of "Paused"
- Changed the way in which the game resets the ball
-- This reduces the chance of the ball sticking to the same momentum when going through a goal or being manually reset
- All elements are now prefabbed to make things easier for our new customization system
-- Again customization system doesn't release just yet so you're mostly just seeing a "proof of concept"
- Using a new versioning system to make things easier for us to determine different builds in the long run.
Fixes
- Fixed the "Reset Ball" option in the debug menu[ 2022-08-03 22:28:27 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Integrated Graphics
- Storage: 1 GB available space
Recommended Setup
- OS: Linux
- Processor: Intel Core i3-8145U CPUMemory: 2 GB RAM
- Graphics: NVIDIA Quadro 2000
- Storage: 2 GB available space
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