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I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus based on the land you grab. More 2 Player maps are in the works and as I design them, this may be refined more. This provides me a lot of flexibility to adjust and gives a sliding scale based on actual player action instead of trying to plan for all possible scenarios on all maps.
I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus based on the land you grab. More 2 Player maps are in the works and as I design them, this may be refined more. This provides me a lot of flexibility to adjust and gives a sliding scale based on actual player action instead of trying to plan for all possible scenarios on all maps.
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