🎮 Full Controller Support
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🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We are just swinging by with some news for those of you who love to play on the move:
This means Silky can keep you company on your daily commute, long days travelling, or whenever else you might take your Steam Deck out for a walk!
[img src="https://clan.cloudflare.steamstatic.com/images/42597350/99dae2091db3d8cb2667bd3bc843415e70a41cc9.png"][/img]
We also just reached
which is so exciting for us to see! We really appreciate everyone who has taken the time to leave their thoughts and let us know how much you love our little game
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXchCv2m4dS_xx1V0HE3G4oDIShma1XUClgutB4v4s1aUK_kchzTg8-OMLcTx1hwZVsSrirj21DFQJmBzdtVnLBs5jhtrHgeWXw8OJtf2E1hf1wSCmgPxLa-00b2ZCdcOPNke38nog?key=6g74sYldplWou5NLwg_Xl5td"][/img]
If you havent yet left one, please do. Reviews mean a lot to indie devs like us, and we love hearing your feedback on the game
Currently, we are busy prepping the next update, which focuses on saving web and object positions in each level, so keep your eyes peeled for more on that soon
Thats all from us today, thanks again for all your support and happy web-slinging!
A Webbing Journey Team
Next round of bugfixes and improvements:
Quick round of improvements today:
Next round of bugfixes and improvements:
Next round of bugfixes and improvements:
Next round of bugfixes and improvements:
Next round of bugfixes and improvements:
Next round of bugfixes and improvements:
Here are some additional bug fixes and improvements:
Here are some day one bug fixes:
Hey all! Were so excited to finally say that
Hello, spider friends!!
As you may already know, A Webbing Journey will launch into Early Access on May 19th, with 3 story levels (packed with fun cosmetic items to dress up your spider) and 6 sandbox levels, including a cheat console where your web creativity can run wild!
But this is just the beginning - Early Access means that weve got more content planned, and were excited to share a peek at whats coming next!
A quick note before we dive in: we're quite confident we can hit the timeline below, but of course, this is game development - so please consider everything subject to change. If anything does change, we'll be sure to let you know!
Hey gang, Have your spidey senses been tingling? Because we have some HUGE news
Hey everyone!
You may have noticed that the visual identity of our game has changed over the last months. Now we have a new logo as well as new key art! Anja is here to tell you a bit about how and why we got to the new look and how the process looked like.
Today Ill tell you a bit more about the new logo creation.
This is how an old one looked like, together with the key art:
The logo captured the funny, tangled, upside-down feel of the original game, and the colours represented the feel of the game world which was set in nature full of very saturated, bright colours.
On the other hand, the key art was a very simple image of nature in blue hues and our hanging Silky with her iconic cookie.
I think it worked well for the game as it was at that point, but since the game started to evolve, the logo and key art no longer represented the game correctly.
And since these are the first things you encounter when you find a new game, they need to do exactly that, so it was time for a new look!
Have you ever wondered how A Webbing Journey's interface has evolved over time? Our UI & UX designer, Noel, has some thoughts to share with you!
For those of you who have been part of our journey since the early days, you may remember our original interface from over three years ago. It looked something like this:
Since then, weve made major improvements, refining the UI into what you see today:
But how did we get here, and why did we make such a drastic transformation? Today, I want to take you behind the scenes of our design decisions and share how these changes improve the overall user experience.
Have you ever wondered how a level in A Webbing Journey at Fire Totem Games gets made? Our game designer Federico has some cool insights for you.
The process begins with a huge brainstorming session involving the whole team, where we throw out every possible idea, including the ones that seem too ambitious or a bit odd. Its a constant flow of sketches, wild concepts, and free-form discussions that gradually get filtered, refined, and structured. By the end of this phase, we usually have a beat chart, a mood board brimming with reference images, a breakdown of possible interactions, and a list of objects that might pop up in the final environment. Once Sebastian, our game director, signs off on these documents, the real work begins.
While Anja and I might still fiddle with the mood board or look for new references, we start turning those ideas into something we can walk around in. Anja drafts a 2D outline of the level to capture an initial sense of spacing and architecture while I build a rough 3D block-out in Unity. It might seem strange to do a sketch and a block-out at the same time, but this dual approach helps us compare our original concepts with how a spider might actually move through this space. Even in the block-out stage, Im always thinking about how webs could latch onto surfaces, how the spiders vertical climbing might affect quest designs, and how to ensure that the layout isnt too cramped or too scattered.
During this back-and-forth process, I spend a lot of time tweaking the shape and geometry of the level, moving walls or adjusting corridors to see if it feels right to walkand especially climbthrough them. Early on, we can discover issues, like players completely missing a key area or ignoring a particular room.
Its easier to fix those problems when the level is just a bunch of placeholder shapes rather than after everything is fully modelled and textured. We iterate multiple times and keep fine-tuning until it all starts to feel cohesive. As soon as the block-out is stable enough that we know we wont be moving entire walls around, we begin to split responsibilities.
The artists focus on environment designcolor palettes, concept art, final modelingwhile I start tackling quest design, which is where the bulk of my energy goes. Although I played a hand in puzzles and 3C (character, camera, and controls) design earlier in the project, quest design has become my specialty, and its often the most time-consuming task because there are so many moving parts to consider. For each quest, I create a separate document describing what triggers it, how players will progress, and what kind of reward or feedback theyll get. Sometimes, I think the quest is clear in my head, but as soon as we try it out in a prototype, we realize players will use the spiders web abilities to bypass half the steps, or well see that the objective is too obscure and nobody can figure it out without a clue.
In other cases, the quest might be too similar to something weve already done, so we scratch it and brainstorm something else. Over time, we discard a surprising number of ideas because they dont quite work, or we merge several smaller quests into one bigger, more interesting challenges. Even after a quest is well-documented and seems logical on paper, it often is still necessary to do a small in-game prototype of some components to confirm that it feels right.
This step is where everything either clicks or falls apart. If the quest is too easy, we might add an extra step or throw in some sort of challenge. If its too complicated, we might pare it down or shift an interaction to a different prop. When we finally reach a point where testers say the quest was fun, or at least makes sense, we move it into production. Thats where we figure out the final assets, the right sound effects, or any dialogue that needs to accompany it.
Meanwhile, iterative playtesting runs in the background. We try to catch issues early, because A Webbing Journey is all about creating fun out of simple interactions. The spiders movement can be unpredictableplayers love slinging webs in ways we never plannedso we do as many tests as possible. The feedback loops are invaluable. We might discover, for instance, that certain areas are too easy to skip because the spider can attach a web to the ceiling, or that a prop meant to be decorative is so interesting that everyone thinks its part of a quest. Eventually, the level starts coming together in a more polished form. Artists finalize the 3D assets, textures, and lighting, and I keep an eye on how all those visual elements impact gameplay.
The last stretch is a period of balancing, polishing, and quality assurance, where we tweak the environments materials, refine the quest flow, and handle any audio mixing or UI elements that need adjusting. When everything finally locks into place, the level can stand on its own: the spider can climb and web-sling in entertaining ways, the quests flow logically, and the setting looks and feels like it fits within the broader universe weve created.
By then, weve produced countless documents, prototypes, and iterations, but its all worth it once players get their hands on the final version and discover moments of surprise and joy in every corner.
Thats when we know all the hard work has truly paid off.
In A Webbing Journey, music isnt just background noiseits a core part of creating a cozy, welcoming atmosphere. To match the magic and elegance of spider webs, weve crafted a soundtrack inspired by string instruments and uplifting melodies. Heres a closer look at how Michael is composing the tunes for your spider adventure.
Hi! When I first started making music for A Webbing Journey, the main question was: how should it sound, and which instruments should I use? We wanted AWJ to be a wholesome game, so the music needed to carry that vibe and be uplifting. I also wanted to incorporate as many string instruments as possible. The first track I made was called Go on Little Spider. It turned out to be a bit jazzy, but it ticked all the boxes. Back then, the game was just a prototype and looked like this:
At that stage, the music concept only existed in my head. Later, when our spiders moved into the house, I decided to write it down. I organized it into four areas: General Thoughts, Instrumentation, Structure, and Implementation.
Hey friends! Were very excited to write to you today to announce you can now play our demo in 9 different languages:
As 2024 comes to a close, we want to take a moment to thank every one of you who joined our little spider on its journey. Your enthusiasm, feedback, and love for swinging around and completing tasks mean the world to us!
Were so excited for 2025its going to be a year full of web-filled adventures, new challenges, and surprises! Whether you're here for the puzzles, the mischief, or the heartwarming moments, we promise theres much more to look forward to.
Wishing you a New Year filled with joy, creativity, and exploration. Lets make 2025 a year to remember together!
Stay tuned for updates, and thank you for being part of our spider family.
The A Webbing Journey Team
Hey spidey friends,
Ho ho ho, Merry Christmas! We come bearing a very special gift for all of you to enjoy this holiday: a festive event taking place in the kitchen level of A Webbing Journey!
If you played our Halloween update, then youll know you have to earn your entry to the Christmas event like the good house spider you are All you need to do is crack this code:
Once youve solved it, you will unlock a winter wonderland inside your beloved home.
The event will feature:
Hey spider gang,
Were just writing a quick update on our feature in The Game Awards (for Games Who Cant Afford the Game Awards)
We were so happy to be a part of TGAGWCAGA, a really great display of indie games thrown together in just three weeks! Thank you to Pengonauts Studio for putting this showcase together and for most importantly
Awarding us the Best Indie Web Slinger Award As part of the Most Innovative selection of indies.
We loved receiving this and hang it proudly on our virtual office wall
If you missed it you can check out the livestream here:
[previewyoutube=prrLRWxntgg;full][/previewyoutube]
Thats all for now folks, well be back with some news soon so make sure to keep your eyes peeled
- Fire Totem Games
Hey Spider Gang,
Were dropping by to let you know that A Webbing Journey is part of this weeks Cooking Fest! Were serving something delicious for you to sink your fangs into, brimming with kitchen chaos and culinary shenanigans.
As the cutest spider to ever crawl into a kitchen, youll be able to:
Cook up the perfect steak
Bake gooey chocolate cookies
Perfect your breakfast skills by cooking eggs and bacon
Cook a pizza in the oven
Make the corn pop for a perfect movie night
Be a good spider, clean your dishes
and mop the floor clean of your cooking chaos!
Hope youll enjoy this web of delicious activities :)
Your friendly house spider
Were thrilled to share this exciting update packed with new content, improvements, and, of course, fixes to pesky bugs. Your support and feedback continue to shape the journey, and we cant wait to see what you create next!
We have a release day for our new demon including the kitchen level. It will drop on August 15th, which is less than a week ago.
Watch the announcement trailer here:
[previewyoutube=W_JQPHRPXEg;full][/previewyoutube]
Join our Discord to be ready to share your web creations in the screenshots channel
This was long overdue but we finally found the time to fully update our Steam page to represent the current state of our game. As many of you might have seen the new kitchen level on social media already, this can now be seen on our Steam page too.
We made a new gameplay trailer which you can watch here:
[previewyoutube=b_GilBq3DxI;full][/previewyoutube]
Additionally, we put a lot of effort into creating amazing-looking screenshots. Here's a comparison between a rather quick and boring looking screenshot of the fridge and one that looks 10x more interesting.
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Not only that, but there are also some hints about the other upcoming levels like the living room as seen in this amazing screenshot. Stay tuned for sneak peeks of the other rooms.
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In addition to this we have a completely new "ABOUT THIS GAME" section including nice headers like these. Our amazing artist did such a great job
And as every good Steam page, we also included some really cool GIFs in this section to show you more of the gameplay. Trust us, the spider webs on the GIFs look so much better on the Steam page. You should definitely check them out in action there
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The coolest part about our new page is that it's not only available in English, but also German which should help us reach more players around the world. We plan to translate our Steam page to even more languages including:
Join the A Webbing Journey Steam Next Fest Extravaganza!
Are you ready for an adventure like no other? Dive into the enchanting world of A Webbing Journey with the developers themselves!
Join us for an exclusive live-streaming event where we'll play through all the game levels, answer all your burning questions, and maybe even reveal some hidden techniques.
Whether you're a web-slinging pro or a curious gamer, there's something for everyone. Don't miss out!
Swing into an arachnid adventure and weave your webs to solve mysteries and quests. Explore lush forests, deserts, and ancient temples, and immerse yourself in a world where nature meets magic.
Join our Discord Server: https://discord.gg/QShTp2RgXr
Follow us on Twitter: https://twitter.com/FireTotemGames
Follow us on YouTube: https://www.youtube.com/channel/UCPDpQitxvBQS3PHK_lGKLbA
Follow us on TikTok: https://www.instagram.com/firetotemgames/
Follow us on Instagram: https://www.instagram.com/firetotemgames/
Join the A Webbing Journey Steam Next Fest Extravaganza!
Are you ready for an adventure like no other? Dive into the enchanting world of A Webbing Journey with the developers themselves!
Join us for an exclusive live-streaming event where we'll play through all the game levels, answer all your burning questions, and maybe even reveal some hidden techniques.
Whether you're a web-slinging pro or a curious gamer, there's something for everyone. Don't miss out!
Swing into an arachnid adventure and weave your webs to solve mysteries and quests. Explore lush forests, deserts, and ancient temples, and immerse yourself in a world where nature meets magic.
Join our Discord Server: https://discord.gg/QShTp2RgXr
Follow us on Twitter: https://twitter.com/FireTotemGames
Follow us on YouTube: https://www.youtube.com/channel/UCPDpQitxvBQS3PHK_lGKLbA
Follow us on TikTok: https://www.instagram.com/firetotemgames/
Follow us on Instagram: https://www.instagram.com/firetotemgames/
Ready for a taste of our magical world? Play our FREE demo on Steam and immerse yourself in the thrilling puzzles and whimsical quests that await you! Help make our dreams come true by wishlisting A Webbing Journey on Steam! Your support means the world to us, and it ensures you'll be the first to know when we release the full game. Thank you for joining us on this incredible journey. Together, let's weave a web of unforgettable gaming experiences! Join us on this enchanting adventure as we swing into the limelight alongside other amazing indie games. Follow us on Twitter, TikTok, and Instagram to get the latest updates and sneak peeks behind the scenes of our development journey. Don't miss out on being a part of our thriving community! Join our Discord server to connect with fellow gamers, share your thoughts, and discuss all things A Webbing Journey.
Our long awaited Steam Demo update is finally here! With this update we introduced many new exciting features which you can read more about below.,
We've fixed some pesky bugs hindering players' camera movement in this patch. While this is just a small patch, we hope it makes the game more enjoyable. As always, thank you for your feedback and support!
We've fixed some pesky bugs hindering players' progress in this patch. We also made some quality-of-life improvements and added new features you'll love. As always, thank you for your feedback and support!
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