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Transitioned all levels to be randomly procedural generated at runtime, dedicated servers can override and set custom map seed for generation also various settings like number of active objectives, cap times, points, rewards and so on, helicopters that can deploy teleporters for fobs were added for both teams.
New Random Conquest levels City Maze and Desert Mice were also added.
October patch, added short reload when there is a bullet left in the weapon chamber, robot drone, level with AI support.
Added support for gamepad controller, various bug fixes.
Added MLRS, will fire on map waypoint, minium range 100m, max range 1km
Bug fixing, added new vehicles, a sniper rifle, alpha vehicles map, logistic trucks will now heal an resupply occupants also repair nearby vehicles with point rewards for driver.
Bug fixing, added a small level with basic bot support.
Some transport vehicles can deploy teleporters, when near one, players can teleport to other deployed teleporters on the map which should make it easier to travel between main base and frontlines. Added a new WIP map. Various bug fixes
Added voice chat proximity and team, removed melee in favor of equipped knife
Added more transport vehicles, map will display relevant friendly players and vehicles, zombie test ... various bug fixes.
All Directional Multipurpose Missiles for planes, rocket launcher projectile will now home in on vehicles if a target is locked, working counter measures for air vehicles also land vehicles that can deploy them. Various Bug fixes.
Added weapon selection option for each class, SpecOps class will permanently unlock after 100 matches have been won by a player or team base has been upgraded to level 3 or user is a server administrator, new sounds for vehicles like planes and helicopters, various bug fixes.
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