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We are happy to announce a new client and server update. This time the list is very brief, mainly because we focused on bringing you one single, long-deserved update: Base Station Conquering. Here's the list of changes and bug fixes:
We are happy to announce a new client update. This is mostly a maintenance release. Here's the list of changes and bug fixes:
We want to wish everyone a merry Christmas, and announce a new client and server update. And we have a big present for everyone: Hunting is here!!! You can finally send your ships around the galaxy, seeking enemies and engaging in battles, leaving everything in the hands of your Agents. Here's the list of changes and bug fixes:
We're happy to announce a new client and server update. This is mainly a maintenance release, solving bugs and adding small features. We also worked on the server engine to add some "backstage" features that will help us in adding the Patrol (Auto-hunt) order and to make stations conquerable in the next future releases. Yes, we're still planning to bring these features in the game within this year, as we announced :-) Here's the list of changes and bug fixes:
We're happy to announce a new client and server update. In this release we again focused on fixing some annoying bugs and implementing some small features that have been sitting in our todo list for too much time. We've also added a new set of 20 agent portraits, and took the chance to polish them all a bit. Last but not least, we finally added a second, cruiser-level event. It will probably need some tuning, but it should already be enjoyable. Look out for L.A.W. Ambush Sites in Hobert, Liriam and Zarius. Here's the list of changes and bug fixes:
We're happy to announce a new client and server update. With this release, we have fixed tons of bugs that were left behind while we were working on many features. Some of them are actual bug fixes, while some others led us to make small changes to prevent dangerous situations. We also made some U.I. adjustments. And (drumroll, please)... We're releasing our first iOS version of Gates of Horizon on the Apple Store. It should be considered a test version, it still needs some heavy work, but we're releasing it today. First release version will be 1.1.1, while 1.1.5 will follow very soon. Here's the list of changes and bug fixes:
We're happy to announce the first Gates of Horizon major client and server release. With this release, we are adding everything we need to create interactive Events in the universe! This is just a start, but a very exciting and promising one. At the moment, you can find a high-level Event in Grossil, Muvor and Sinol. This is intended both as a tuning test for future Events, and as the first of our end-game contents. In the next weeks, we will add low- and high-level Events, disclosing some more details about Gates of Horizon Lore and giving players some more chances to enjoy the game in new and fun ways. Here's the list of changes and bug fixes:
Greetings space explorers,
we're happy to announce that Gates of Horizon Trading Cards are now available: collect them all!
Greetings, we're releasing a maintenance patch that addresses some issues with A.I., hopefully bringing it back to an useable and useful state. We're also updating our System Quest status, with three new systems opening up. Here's a list of what's new:
We're happy to announce a new client and server release. We finally started IOS closed testing! Write to support@hexkeep.com if you want to participate. IOS 8+ and Testflight is required (for the testing, the final app should run on older system without problems). We also added an experimental system for granting Faction Standing in Crafting and Manufacturing. At the moment, numbers are willingly very small. We want to collect data, see how the system works, and make small adjustments in the next weeks until we will have a working mechanism. Here's the list of changes and bug fixes:
We're happy to announce a new client and server release. Automining is finally here! It's now possible to assign a Harvest order to a ship. Beware of ambushers! We've also added a new set of hotkeys, to quickly manage fleets and commands. And there's more! We've released a better set of SFX, you may want to give them a try. Here's the list of changes and bug fixes:
We just released a quick hotfix to solve a problem with Smugglers, Pirates and Neldai standings. As usual, if you find any problem you can contact us using the ingame bug report tool or writing a mail to support@hexkeep.com . Thanks for the patience.
We're happy to announce a new client and server release. This is a big step forward in A.I. management: it is now possible to control and clearly see on which fleet ship the A.I. is active, and it is also possible to tune its behavior parameters for each entity. Here's the list of changes and bug fixes:
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new:
We're happy to announce a new client and server release. Here's the list of changes and bug fixes:
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new:
Hello space explorers, we’re happy to announce that Gates of Horizon’s Android version is now available on Google Play, for every player already owning a game account. Please note: in order to play you will need a desktop version of Gates of Horizon with a valid login. Here’s the link to the app: https://play.google.com/store/apps/details?id=com.hexkeep.goh We want to thank every beta tester that helped us to achieve this goal: your help has been amazing. You can now enjoy the game even when you’re far from your computer, and control your Corporation from anywhere. We want to let you play wherever there’s a network available: the same persistent universe will be always there when switching from your desktop PC to your tablet or smartphone. Sail safe.
We're happy to announce a new client and server release. Here's the list of changes and bug fixes:
Greetings, we're releasing a content update, addressing some balance issues and updating our System Quest status. Here's a list of what's new:
Greetings, after a long hour of hacking, we're back online with some new contents. Here's a list of what's new:
We're happy to announce a new client and server release. Here's the usual list of changes and bug fixes:
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