
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.019
                        
Fixes:
                        
Changes/Additions:
- More map work
 - Food, fluid decay labels in inventory now have colors
 - Add 'See All' cheat to admin menu
 - Cell phones, flashlights, etc. now break/discharge underwater
 - Add console commands for flying cheat/admin movement, smoothing, etc.
 - Setting TV URLs now logs to dedicated servers
 - You can drag car parts just on the car part label to install them
 - Fried eggs are now called fried eggs instead of fried egg tray
 - Add admin menu command to broadcast a message to all players
 - New pickaxe mesh
 - Some clothing placeholders have been replaced with actual clothes
 - Feedback menu now saves what you were writing so you can close and reopen it
 - Add lock difficulties (some pickable locks are harder than others)
 - Thieves now start with lockpicks and a lockpick schematic
 - Fuel tanks now have a use option to withdraw fluid
 - Less unpredictable hypothermia condition
 - Add dynamite
 - New loading screens
 - Add resync cheat (may not do anything)
 - All lights (e.g. chandeliers, wall lights, whatever) are now wireable
 - Workbench search bar now searches required ingredients (e.g. search 'onion' to find recipes that require onions)
 - Corpses now rot into rotting corpses, then skeletons, then nothing; each has a different scent level
 - Planters in the world now randomly start with dirt or plants in them
 - Add FillFuel cheat (fills the fuel tank or generator you are looking at with fuel)
 - Stuff attached to vehicles breaks if they run into a wall/something solid
 - Add light distance slider to graphics settings (you can see lights from further away)
 - New icons for gas container items
 - TV UI improvements
 - Fluid acceptor UIs now have tooltips
 - New swimming animations
 - New interior materials for houses (plaster, wood flooring, etc.)
 - Better throw animations
 - You can now fill fluid containers with snow from the ground
 - Add Vein Trailer 1 disc item
 - Replaced placeholder video disc icon
 - Added more UI scale settings
 - You can now pickpocket zombies
 - Dismantling a notepad with writing asks you to confirm first
 - Fix tarantula tank not being wireable
 - Different water sources in map (puddles, lakes, ponds, swamps, rivers) have different quality water
 - "You are missing additional requirements" on HUD now tells you what you're missing
 - Animals can now rest/lay down
 - Well water generation amount 10x-ed
 - Boiling water now takes 5 seconds
 - Add `sa` cheat that spawns an animal; add animal spawn buttons to admin menu
 - Zombies now have more idle behavior; idle zombies doing stuff are less likely to see you
 - Toilet brush icon
 - Slightly increase grass density
 - Reworked foliage wind effect
 - Add SanWerk SRG Shotgun
 - Adjust camera positioning of most guns
 - Vein now starts at 12:30 instead of 15:30
 - Add server logs on dedicated servers when a player claims a UC or dies
 - You can now smoke cigarettes and cannabis using a stove
 - Improved UC UI that no longer is blocked by conditions
 - Zombies now fall over and puke sometimes
 - Add cloud shadows
 - Build/craftable rebalancing; Fortifications overall are easier to make
 - Vehicles no longer damage players if nobody is driving them
 - New rust effects on vehicles
 - Players in a group with a UC owner can claim the UC even if base raiding is off
 - Construction menu requirements are now alphabetized
 - Scoreboard can now scroll
 - Furnace heat functions like workbenches (heat increases over time when they're active)
 - Slowed down zombie infection speed by 5x
 - New explosion effects
 - You can immediately search people in your group
 - Shovel item icon
 - Add Furniture Respawns setting
 
Fixes:
- New electrical/water networking system - should fix desync
 - If an inventory is searched, there is no search delay
 - You can no longer take large amounts of items over and over to get scavenging XP
 - Fix ShowHUD not toggling main menu UI
 - Fix opening the chat menu and selecting the global tab, sending to admin chat
 - Fix broken tall candle icon
 - Fix wall shelf not being movable except on the ground
 - Fix rounding error for some containers not allowing filling them to max
 - Some tutorial fixes
 - Fix chatbox wrapping at the wrong time sometimes
 - Fix Upstate Driver perk name
 - Fix clothes getting wet/dirty on your character even if you're not wearing them
 - Fix conditions flickering on the HUD
 - Fix keys respawning over and over when saves are loaded
 - More stable gokarts
 - Fix fireworks being able to be packed up on clients after being deployed
 - System node performance improvements
 - Fix controller deadzones causing drift
 - Fix barbed wire schematic requiring 10 nail schematics
 - Fix train car networking
 - Main menu performance improvements
 - Fix doors not being flush with built door gates
 - Fix being unable to move furniture with god mode on despite seeing a green indicator
 - Vehicle performance improvements
 - Fix buildings not randomizing their color
 - Fix zombies not receiving damage sometimes (e.g. crawlers being invincible in multiplayer)
 - Fix chandelier light not casting shadows
 - Fix zombies not properly climbing through windows
 - Fix water-insulated clothes (e.g. hazmat suit) not protecting from water
 - Fix water-insulated clothes (e.g. hazmat suit) not preventing water evaporation
 - Hotbar now uses thumbnail icons instead of mesh renders (better performance!)
 - Fix not being able to fill bottles from the inventory UI in third person when zoomed out and looking at a water source)
 - Fix RotationSmoothing setting affecting LocationSmoothing
 - Fix mining giving you way too many resources
 - Fix school doorways not being flush with built doors
 - Fix grass popping up around 30 meters away in winter
 - Fix crash when shoving something that is not a disc into a TV (how did you do this?)
 - Fix uniquenesses not networking properly
 - Fix save games being too large
 - Much faster persistent blood/bullet hole rendering
 - Much better condition UI performance
 - Much better stat/XP networking
 - Optimize some materials (landscape, water, etc.) for lower end settings
 - Sleepwalker uniqueness now only happens 1/20 times instead of 999/1000
 - Nerf how much sneak stat impacts how much zombies can hear you (that is, make you louder)
 - Time checkers - e.g. towels, dryers, whatever - do not check to see if you adjusted the game time with cheats or the admin menu
 - New experimental save file format WIP
 - Fix camera jitter & flickering when vaulting with first-person legs visible
 - Fix tutorial soft locking if you grabbed stuff before completing the first step of the tutorial
 - Fix demo bounds sometimes putting you underground if you touched it on a hill
 - Reduced save game filesize
 - Fix not seeing death screen when you become a zombie in multiplayer
 - Fix loot bags appearing when a player dies with no items
 - Fix fire effects (fireplaces, campfires) being really weird/sped up
 - Fix utility items sometimes not saving on equip
 - Fix double vehicle door sound in multiplayer
 - Fix candle interaction dropping when you destroy something near it
 - Fix zombies not looking at their targets in multiplayer
 - Fix some UI and tooltip performance
 - Fix washing machines not being able to be drank out of when off
 - Fix desync when destroying furniture
 - Fix some admin permissions errors
 - Fix radio chat selection broadcasting to the entire server
 - Fix some chair exploits (being able to teleport through walls etc)
 - You can't place things in areas covered by someone else's utility cabinet
 - Main menu performance fixes
 - Fix some pop-in for vehicle meshes
 - Many other performance fixes
 - Crash fixes & smaller bug fixes
 
[ 2025-06-04 07:54:45 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
GAMEBILLET
[ 6490 ]
GAMERSGATE
[ 1131 ]
MacGamestore
[ 4171 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
        















