
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
VEIN 0.018
Fixes:
Changes/Additions:
- Added tutorial
- Water from faucets, wells etc. now draws from the source type and quality
- Fluids in general now have rot, dirtiness, age, etc.
- Firearms can have multiple ammo types; Viper can now fire .38 special rounds
- Add a bunch of stat perks (lockpicking, repair, medical etc.)
- Change dedicated server logs to be clearer for hosts
- Fluid containers are labelable by default
- You can now sit on the back of ATVs
- Clothes now take damage and are repairable & can be used as fuel
- Zombies now look at you
- Add schematics table workbench (unlocks schematics, recipes at a lower stat requirement)
- Gas tanks now leak when damaged
- New icons and visuals for car part items
- Add tooltips to vehicle part UI
- Music now synchronizes in multiplayer
- Character creation flexes are now organized into categories
- Reduce vehicle damage from running into zombies/corpses; reduce outgoing vehicle damage
- New music
- Sponges can now clean blood
- Light switches visually reflect if they're on or not
- Better crafting tooltips
- Add combat shovel
- Add some new clothing e.g. skinny jeans
- TVs now have a dialog to select video files instead of just typing in the filename
- New UI sounds
- Candles now have an icon indicator
- Admin menu teleport dialog is now alphabetized and searchable
- Add a loading screen before the player is spawned in from character creation/selection
- Cars now have alternators that charge the battery if not broken
- Add on-person crafting menu for quick crafting
- Add the ability to sit on all couches
- Cord piles now give torn wires
- New loading screens
- Add glowsticks
- Some new skin tones
- Recipes sort to the top of crafting UIs if they are craftable
- Crafting progresses regardless of if you're present at a workbench
- Inventory searching queries tool types as well (searching 'hammer' will have Bone Mallet in the results)
- You can now sit in wheelchairs
- Items in pinned recipes now have a special icon in inventories
- Utility item and clothing slots now have tooltips & better performance
- New vehicle UI icons
Fixes:
- Fix lag when hosting a server for friends to join
- Better fog performance
- Performance fixes in general
- Fix some switches not having sounds
- Fix cooked meat soup not having a stat boost
- Fix workbenches smelling too good
- Fix main menu music abruptly stopping
- Fix some vehicles having a car door sound when sitting down (e.g. ATV, school bus)
- Fix glowing pool props
- Fix standard difficulty not being visually selected by default
- Fix zombies and animals following you into water
- Fix default mannequin at character creation being pure white on dedicated servers
- Fix car engine not syncing
- Fix corn being thrown at mach speed
- Fix weather overrides in admin menu not syncing if set by an admin on a dedicated server
- Fix fallen trees not always syncing properly
- Fix character creation pawns lingering after being spawned on servers
[ 2025-05-05 12:59:10 CET ] [Original Post]
Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
Recommended Setup
- Storage: 30 GB available space
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