
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
VEIN 0.017
Fixes:
Changes/Additions:
- WIP world work
- Add scent/smell component for swamps, dangerous areas etc.
- Making a basketball shot gives you extra XP
- Add ban management list to admin menu
- New clouds
- Add `vein.Sky.DFAO` setting
- You can now find extended magazines for some firearms in the world
- New weapon - .38 revolver
- A few dozen new stat perks have been added
- Increase the maximum bullet range to 2km
- Add a setting for the max. third person camera distance; set to 0 to disable third person
- Tweaked and improved death ragdoll physics to reduce silly bone bending
- Add the ability to cover windows with cardboard and newspaper
- Cooking now produces a pleasant smell
- Add ability to wire ice machines
- Buildable wells
- Increased the capacity of player built storage containers
- Added buildable fluid barrels
- Added buildable battery chargers
- Add Discord webhook support for chat and admin reports
- Added better hair, beard selection UI
- Merged Immunity skill into Vitality
- Add asphyxiation condition
- Added a wearable oxygen tank and rebreather (not currently scavengeable in-game, find it at the Farm's pond)
- Add bullet embed sounds, sort of like a hitmarker
- Add the ability to bind a key to start/stop vehicle ignition
- Fluids now decay (milk spoils, etc.); merged putrid and dirty water into just water; merged dirty and clean engine oil into just engine oil
- Increase the amount of damage running into things/zombies do to vehicles
- Add button to admin menu to delete all dropped/floating-around items
- Add ability to wire things to stationary fluid tanks
Fixes:
- For weapons with no proper reload animation - hide the reload
- Fix zombies not damaging vehicles when run over
- Fix invisible players having use options
- Fix falling through cave floor when first loading in
- Fix having use options appear on invisible things and players
- Fix falling through cave floors when initially loading in
- Fix not being able to snap already-built crates to shelves
- Fix microwave not heating things properly
- Fix charcoal kilns not burning hot enough
- Significantly increase amount of fluid plants get per second from sprinklers
[ 2025-04-03 11:47:46 CET ] [Original Post]
Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
Recommended Setup
- Storage: 30 GB available space
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