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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:

  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.
  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.
  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.
  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.
  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.
  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.
  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
VEIN
Ramjet StudiosDeveloper
Ramjet StudiosPublisher
End of the worldRelease
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.016



Save games from 0.015h4 and prior may or may not work with this version.

Changes/Additions:

  • Enhanced locks are no longer pickable - the keys for them might be found in a nearby building
  • Add ability to change/replace car locks
  • Add stat requirements to construction menu
  • Add ability to clone locks inside your UC radius with metal scrap
  • Various texture restorations to original resolutions, art fixes, mesh fixes, etc.
  • Add wind turbines
  • Car body damage is now reflected by rust on vehicles
  • Added stat requirements to some craftable items
  • Added craftable hammer
  • Add gameplay settings presets to new game menu (e.g. difficulty)
  • Sort server browser by player count by default
  • Add ability to hide/unhide servers in the server browser
  • Add ability to play video files on TVs
  • Add ability to export save data as JSON using the console
  • Fists cause bloodspray
  • Container UIs now display the inventory's name
  • Add washing machine UI and usable detergent
  • Prevent being able to enter the back of a locked RV/truck
  • Player inventory remembers what segment was selected
  • Chatbox now has a segment dropdown
  • Start saving characters' creation dates (unused for now)
  • Tooltips are more opaque for readability
  • New cursors
  • Remove computer functionality (none of them were hooked up anyways)
  • Add outgoing VOIP volume settings slider
  • Water barrels etc. continue to fill when you're far away from them
  • Add extra data to admin menu's target menu
  • Improve non-Steam networking
  • Buff vehicle braking across the board
  • Rewritten crafting and cooking functionality
  • Add option to quick-dismantle stuff with alt in the settings menu
  • Add some new inventory item icons
  • Better async loading of assets; this should reduce hitching a bit
  • Remove language selection while it's incomplete
  • Add warning for demo bounds
  • Add pet photo item
  • Add ability to ban players from admin menu
  • Add (very basic, not-super-functional) lua scripting
  • Significantly decrease the amount of cleanliness from washing in a sink
  • You can sit in the school auditorium now
  • XP rebalancing across the board
  • You can now directly fill gas tanks from the onscreen use options
  • Usable spray paint
  • UC, containers will now drop their contents on destruction
  • Performance improvements across the board
  • Raise demo stat cap to 75 (temporarily - will be reduced to 50 for early access)
  • New wiring UI, to plug stuff into electricity/water/natural gas/the internet/etc.
  • Simplify superspeed/superjump commands
  • Don't show visualizers for UCs you don't own
  • Natural gas tanks are turned on by default
  • Add LOD meshes to all assets
  • Third person view can zoom far out in singleplayer
  • Train improvements, coloration, new cabs, performance fixes
  • Clearer error logging for dedicated servers
  • Coffeemaker in convenience stores is now functional
  • New music
  • Use UI coloration & usability improvements
  • Improved foliage appearance in autumn
  • New (actually old) water system
  • New utility cabinet limitations (disallow its use as a dump)
  • Construction item weights reduced significantly
  • Increase built storage capacity
  • Dismantling stuff doesn't go directly to the UC
  • Some cooked food now gives XP boosts
  • New landscape and ground materials, pebbles, twigs etc.
  • Add charcoal kiln buildable; remove charcoal recipe from workbench
  • Add beer branding
  • Update the sky brightness and lighting
  • Nerf TV stress reduction
  • Add notification when digging dirt
  • Add quantity notification to tree chopping; tree chopping now gives you two logs instead of one
  • Don't show who wrote on a notepad in singleplayer (it was you!)
  • Reduce the physics proxy time budget (should increase FPS)
  • Cliffs around the river
  • Add support for playing audio when stuff is used
  • Doors are now scrappable like furniture
  • Lamps are now usable
  • Better power line behavior, physics, performance
  • Print to dedicated server logs when a player selects a character
  • Furniture will now get physics instead of just snapping to the ground when the shelf they're on is destroyed
  • Long hair now has physics
  • Improved zombie blood, improved zombie eyes, zombie expression changes
  • Add the ability to see your legs in first person
  • Remove film grain
  • Increased the sun's shadow resolution
  • Add SFX to all containers
  • You now drop a bag with all your loot on death, instead of it being on your ragdoll corpse
  • You can now place weapons, instruments on the ground or wall
  • Add sound to radiators that are turned on
  • Add new build objects: makeshift windmill generator, log storage, plank storage, scrap storage, sprinkler, etc.
  • Merged the hotwiring stat into the electrical stat
  • Added LearnEveryBuildObject cheat
  • Clamp the values of character appearance data
  • New soundscapes, night soundscapes, underwater sound, etc.
  • Increase the distance trees render at
  • You can now wire directly to water collectors
  • Reduce battery consumption of clock
  • Add use option priority ordering - e.g. trash cans should not have 'trash' as the first option any more
  • TVs now loop whatever they were playing forever
  • New billboards
  • You can now select multiple segments in the inventory to allow for more than one filter (hold ctrl)
  • Prevent eating frozen food
  • "You can clean blood with a towel" goes away 10 minutes after you first see it
  • Corrected vehicle headlights to 5000 K
  • Fix walkie talkie T1 being used in place of handheld radio
  • Increase firearm audible range significantly
  • Enable distance field ambient occlusion
  • Add uniqueness icons to character creation
  • Add the ability to smell the contents of a sink
  • Construction, crafting menus now use thumbnails and should load much quicker
  • Towels, mops can now be equipped and used in hands to clean
  • Add new beards to character creation
  • Piano is now usable
  • Shovel can now dig for fish bait/worms when it is raining
  • Small blunt objects (e.g. thumb tack) can no longer break glass
  • Stoves are now moveable
  • Gunshots are now audible from much further distances
  • Many game settings are now sliders instead of drop downs
  • Better firearm item names

Fixes:
  • Fix 'change door lock' appearing on containers
  • Fix numeric selections (e.g. in admin menu or new game menu) not showing the real value
  • Fix crash when pasting invalid appearance data in character creation
  • Fix radio station beacon not working
  • Fix quick melee doing less damage than expected
  • Fix trash can not being predicted on client
  • Fix a bunch of map clipping bugs
  • Fix character getting rotated by falling off the ATV at weird angles
  • Fix sun position being incorrect in later months
  • Fix some bad logic when moving furniture from just outside your UC radius
  • Fix being able to move wall padding in gym
  • Fix some bad pickup truck collision
  • Fix cupboard with floating drawer with no collision
  • Fix some clothes never being colored
  • Fix planter slots showing conflicts when there were none
  • Fix water fountain not being drinkable
  • Fix lock sound when you first load in
  • Fix eye colors being far too dark
  • Fix placed items not being affected by the temperature of the building they're in
  • Fix many objects in game not applying cull distances
  • Fix European style number inputs (123,4) not working in numeric prompts
  • Fix some metric fluid readouts stating e.g. '55/3.0 L'
  • Fix lanterns not lighting when held in your hands
  • Fix bug where crouching and entering a vehicle puts you above it
  • Fix not being able to re-bind ESC after binding it to something else
  • Fix some crafting/dismantling sounds being audible from far away
  • Fix exploit allowing you to hop between chairs to clip through walls
  • Fix placing certain things in cars causing them to glitch out their physics
  • Fix walkie talkie not working in chat
  • Fix not being able to move some planters
  • Fix performance issue with suddenly large frame drops
  • Fix not being able to move or destroy the basketball hoop
  • Fix some items always being named 'frozen'
  • Fix incorrect kerosene heater error
  • Fix being able to use some things in the camper van from outside it
  • Fix some learned build objects like bookshelves not being able to be moved in a house
  • Improve performance for foliage physics
  • Corrected melting point for aluminum
  • Fix some vehicles not having distinct colors
  • Fix some paintings being oriented incorrectly when moved
  • Fix zombies always starting as sprinters

[ 2025-03-01 14:02:35 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Recommended Setup

    • Storage: 30 GB available space
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