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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:

  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.
  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.
  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.
  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.
  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.
  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.
  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
VEIN
Ramjet StudiosDeveloper
Ramjet StudiosPublisher
End of the worldRelease
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.015 Released

Zombie improvements, new art, quick melee, and moving containers.

We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around.

In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that.


Features

  • Doctor loadout now has appropriate clothing
  • New melee hit camera effects
  • Raincoats now block rain wetness
  • Better farming UI/UX
  • The odds of a horde event occurring depend on the time since the start of the game
  • Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
  • WIP huge asset replacement with better art
  • Night time and ambient lighting tweaks
  • Zombies in a region can now be entirely killed off/exterminated
  • You can now stick forks in junction boxes/outlets/etc
  • Increased the texture resolution of some commonly seen textures in game
  • Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
  • Long skirt reduces run speed significantly
  • Better grenade explosions
  • ID, debit card items now have proper textures
  • Better hotwiring effects
  • Prevent hotwiring damage by wearing gloves
  • UI improvements to the repair workbench
  • Add scope glint
  • Esc now closes open menus on the main menu
  • Toilet brush weapon now can cause illness when someone's hit
  • Doctors, firefighters, police officers, veterans now know their own blood type by default
  • Street signs now become visible when hit by a car
  • Crates when labeled now show up in-world
  • Car hoods are now popped instantly
  • Changed some items e.g. firearms to be placeable flat on the ground
  • If you get far away enough from a horde, they stop coming
  • Much better zombie navigation
  • Add the ability to copy character appearance from the character menu
  • Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
  • Unclamp the max fly speed
  • Removing a battery now puts the battery in its container's inventory instead of yours
  • Firearms now tell you what they're chambered in
  • Improve third-person cameras for large vehicles
  • Water pressure prevents you from exiting a vehicle underwater
  • Better movement when travelling on top of something
  • Workbenches/stoves/plants now prompt for a fluid amount to add
  • Furniture now has health and zombies will attack it if blocked
  • Add roadmap to esc menu/main menu
  • Add loads of item use animations
  • Add 15-20 new stat perks
  • 3 new music tracks incl. main menu
  • Add ability to exercise on the ground
  • Add compass mesh
  • Add the ability to move containers
  • Add the ability to learn how to build & to build some furniture like coffee tables and shelves
  • Increase the number of build objects you can build on each other
  • Add buildable junk piles
  • Improve construction menu UI for buildables with few requirements
  • You can now be wet from clean/dirty/putrid water etc.
  • Add buildable candles
  • Add sounds to the wiring system
  • Hazmat suit now prevents you from getting wet
  • Add admin report system to esc menu/admin menu in multiplayer
  • Sleeping in multiplayer now sets your spawn point like in singleplayer
  • Add demo player scoreboard badge
  • Increase the amount of tiredness from punching
  • If you have more than one plant seed, planting one will continue trying to plant another
  • Add battery indicator on equipment slots
  • Add notification when an equipped battery powered item runs out of battery
  • Disable the ability to just remove a lock from a container that you don't own
  • Add sheriff clothes
  • Add a distance limit to wiring electronics
  • Add some new emotes
  • Add backpack weapons (some quick use items now appear on your character)
  • Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
  • Improve ladder movement
  • Car alarm now instantly stops when the battery is removed
  • Use options for sinks and other water sources is now disabled when the water is off
  • Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
  • Add more info to the furnace window re: melting points, fuel types, etc.
  • Make some fences, graves, etc. easier to break down
  • Numeric prompt improvement: default values, keyboard navigation etc.
  • Painkiller overhaul (painkiller condition stacks)
  • Add a large delay to pickpocketing
  • Placing wet clothing items in a warm, dry place will dry them
  • Ceramic planters now need glass scrap instead of wood scrap
  • Add UI scale 0.5 and 0.75 options
  • Add container respawn option to main menu
  • The inventory sort direction persists between closing and opening the inventory
  • Placed fluid items now display their contents in the use tooltip
  • Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
  • Add the ability to destroy corpses before they become persistent corpses
  • Vehicle initial damage on the map has been increased (vehicles are more broken by default)
  • Crafting recipes have been rebalanced; some higher tier recipes are easier
  • Add small timeout to broken glass damage so you don't die from touching a door
  • Significantly reduce in-world item spawner duration
  • Add the ability to use stuff, enter vehicles etc. while moving or building things
  • Increase the speed food cools inside fridges/freezers
  • Solar panels now generate partial electricity depending on cloudiness/sun angle/etc
  • Add notification when invited to a group
  • Significantly improved vehicle networking performance
  • Add item loadout to occupation selection in character creation
  • New weapon impact effects
  • Utility cabinet UI now colors red if you're missing materials
  • Player-built containers now have capacity weight limits

Bugfixes
  • Fix 'wire' use option subtitle
  • Fix some clothing items not being hidden in character creation
  • Fix the sky being overly bright
  • Fix forges/furnaces not saving their contents properly
  • Fix notepads not contributing to good compost quality
  • Fix player corpses not saving properly
  • Fix UC UI alignment issues
  • Fix alarms not instigating hordes
  • Fix (sort of) some pump shotgun animation issues (its still placeholder)
  • Fix some character creation sliders saying '-0%'
  • Fix 'inject' syringe option always injecting you instead of your target
  • Fix small rendering bug on map
  • Fix hair disappearing in character creation sometimes
  • Fix cars driving into a forest and getting propelled into the air
  • Fix not being able to select items in the inventory after you've alt tabbed
  • Fix being able to write on fishing lines
  • Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
  • Fix memory leak in multiplayer when a large battery is plugged in
  • Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
  • Fix fabrication bench collision (prevented use)
  • Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
  • Fix crash when steam is not running and you use links from the main menu
  • Fix getting contact highs in multiplayer
  • Fix the sun rising in the west, fix the sun not properly following the equator
  • Fix being able to open/use items in locked vehicle inventories
  • Fix getting XP for invalid item transfers to/from the forge
  • Fix darts not aligning to velocity/sticking to stuff
  • Fix a significant amount of hitches/frame drops
  • Fix mechanical vending machine requiring power
  • Fix some vending machines just eating your money
  • Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
  • Fix duplication exploit on workbench
  • Fix TVs having two wire options
  • Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
  • Fix sports locker name
  • Fix weird ladder animation when rotated
  • Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
  • Fix shotgun being able to reload 2+ rounds at a time
  • Fix player inventories merging stacks when loaded from a save
  • Fix feedback votes not loading properly in singleplayer
  • Fix workbench not showing correct item counts when your inventory changes
  • Fix keybind labels missing in the main menu
  • Fix always being able to drink from water pipes in buildings, regardless of if the water is off
  • Fix being able to open e.g. the admin menu when dead
  • Fix (?) stuff in your base despawning, but this needs a lot of testing
  • Significantly improve vehicle networking
  • Fix inconsistent weight units
  • Fix workbench UI not respecting locks on items
  • Fix water pipes in houses not being affected by water shutoff
  • Fix physics issue when loading built actors, items, etc. that are attached to vehicles
  • Fix gas tanks not saving their contents properly
  • Fix moving items from point A to B causing them to impact vehicles in the way
  • Fix bloody footprints lasting forever if you go back in time
  • Fix hiding hats, hiding hair
  • Fix main menu settings being unusable at low resolutions
  • Fix flatscreen TVs snapping to the floor
  • Fix 'move' option appearing on everything, even stuff that can't be moved
  • Fix mousepads not being grabbable
  • Fix grabbing items being audible by everyone
  • Fix utility cabinet consuming way more resources than it should
  • Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
  • Fix a bunch of dialog/UI using metric units when imperial is selected
  • Fix 'take and hold' causing some desync in multiplayer
  • Fix snow particles being spawned way above the player
  • Fix cooking sound not looping
  • Fix 'move to POI' admin menu button not working
  • Fix bug when repositioning dragged players/corpses
  • Corrected double barrel shotgun ADS
  • Fix cooking an item resetting the cooked amount
  • Fix some furniture (e.g. instruments) producing incorrect destruction effects
  • Fix vehicles being invisible sometimes in multiplayer to clients
  • Fix utility cabinet not showing its draws to clients
  • Fix cooking autoselecting already-cooked items
  • Fix player groups not saving
  • Fix player nameplates not updating for some people
  • Fix some furniture duplicating between loading saves
  • Fix permanent arrows appearing from use of the bow as a client
  • Fix fishing line being stuck in place from the server's POV
  • Fix groups not loading from saves
  • Fix fluid containers not filling up with water when placed outside
  • Fix not being able to move microwaves
  • Fix radiators not working properly
  • Fix smelling, refilling gas containers not working properly
  • Fix drop button sometimes not working in inventory
  • Fix syringes not working as a client in multiplayer
  • Fix grass showing up on the horizon during winter
  • Crash fixes
  • Other small fixes/performance improvements

[ 2024-12-29 14:31:40 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Recommended Setup

    • Storage: 30 GB available space
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