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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:

  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.
  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.
  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.
  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.
  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.
  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.
  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
VEIN
Ramjet StudiosDeveloper
Ramjet StudiosPublisher
End of the worldRelease
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.010

VEIN 0.010 is now live. Check the summary video below:


Changes/Additions

  • Town of Saranac is mostly done except for a couple large buildings. Exteriors are done. Interiors WIP.
  • Entirely new custom networking system (should let people host servers/play with friends effortlessly) + p2p networking
  • Add spatial VOIP! (press V)
  • Ambulance vehicle
  • Police car vehicle
  • Player groups system - you can now group up with friends to see who's online, get a chat tag, etc.
  • Add new character movement system, should be lag-free or close to it in multiplayer
  • Rewrote construction snap system, should be a bit more accurate to windows/doors
  • Buildings decay/get dirty visibly over ingame years
  • Add some character creation preset props that change as you customize your character
  • Add bloodlust uniqueness: only lose stress by killing stuff
  • Add firearm attachment system (right now only suppressors)
  • You now ragdoll when unconscious
  • Add a bunch of new stat perks
  • Add weapon attachments, just a suppressor for now
  • Chopped trees now fall appropriately instead of in a random direction
  • Add tire pressure, flat tires (affects camera in a vehicle + can pull to one side while driving)
  • You can pull out the school bus stop sign
  • Car batteries now display their charge in the vehicle UI
  • Better gamepad controls for everything
  • Add ability to send items directly to the UC in case they are too heavy
  • Car part repair requirements filled out
  • Some vehicles now display your hands on the wheel in third person & first person
  • Way better networking of persistent decals, persistent corpses, and power grid
  • TV now syncs in multiplayer
  • Add TV panel, ability to change TV volume
  • Modify bloom post processing to be less intense
  • Close map, admin menu, emote menu, containers with more keyboard shortcuts
  • Connecting to a friend with a passworded server through Steam prompts for a password
  • Add CRT effect to CRT monitors/TVs
  • Add analog wall clocks that function properly
  • Some containers now have a weight limit
  • Scoreboard is now sticky on screen; add social, mute buttons
  • You can now drag unconscious/dead players/zombies/npcs
  • Tweak the center of mass of many vehicles (makes them less easy to flip)
  • Schematics can now unlock build objects
  • Servers now display ping and current map in the server browser
  • Changed the workbench and stove UI to be a bit more horizontal than vertical
  • Thunder is now muffled indoors
  • You can now select how long you want to sleep, in hours
  • Replace a bunch of clothing placeholders with actual art
  • Increase handbrake friction
  • Decrease how fast lights burn out significantly
  • Organize gameplay section in settings menu
  • Settings menu is now localizable
  • Update all non-English languages
  • Blood now washes away in rain
  • Increase the speed you dry off from wetness
  • If a UC is built inside a building, it will now cover the entire building + an area around it
  • TV has a larger radius of effect for de-stress
  • Fortification built garage doors can now open like garage doors
  • You can no longer push vehicles while on/in them
  • Add destruction effects to all doors, some more furniture destruction effects
  • Corn, ferns etc now move when you walk through them
  • Being 100% tired now causes pain
  • You can now drain/empty sinks/tubs
  • Dragging and dropping now highlights things you can craft together in the inventory
  • Add sleepwalker uniqueness, wake up in a random (unoccupied) bed when you sleep
  • Add missing mosin to the farm
  • Add UI scale setting
  • Add birds that you can shoot out of the sky
  • Running through bushes now makes a sound
  • Add a visualizer to UCs that displays the owned area when building
  • You can now turn off electronic items like cell phones
  • When inserting a battery into an electronic item you can now specify which battery to use
  • Add chatbox filters
  • Add small disclaimer to multiplayer in the main menu because stuff still desyncs a bit
  • Camera now rotates with you while in a vehicle
  • Throwing items is now a chargeable meter; when at 100% you gain tiredness
  • Add the ability to show and hide clothes for roleplaying purposes
  • You are now safe from taking damage when exiting a vehicle, when on a vehicle, etc.
  • The campervan stove now is functional
  • Add a thermometer item, which is now needed to see the exact temperature
  • Separate HUD temperature into body temperature and world temperature
  • Add ability to flip door locks (take them out then reverse the direction)
  • Weak flashlight is now powered by cell phones/GPSes - without power, no weak flashlight
  • Make nights slightly darker
  • When a use option on an item is disabled, add a tooltip telling you why

Major Fixes
  • Fixed doors being built on top of each other and behaving strangely
  • Fix vehicles starting with an empty battery
  • Fix vehicles not saving their positions
  • Fix bed sleep spawnpoints not saving
  • Fix broken car batteries functioning fine
  • Fix gamepad scrolling too fast through use options
  • Fix attaching locks to stuff in multiplayer
  • Fix persistent corpses not saving appropriately
  • Fix F10 help menu crashing sometimes
  • Fix not being able to fill gas tanks in multiplayer
  • Fix disabled reason not showing in item selection UI sometimes
  • Fix persistent corpses being invisible sometimes
  • Fix vehicle passengers becoming invisible sometimes in multiplayer
  • Fix flies appearing around all lights all the time instead of just when the light is on
  • Fix lights exploding when you get close to them on dedicated servers
  • Fix some soundscape problems (not playing indoors or in vehicles), turn down river volume
  • Fix car alarms not syncing properly
  • Fix getting rotated when getting into a chair/vehicle that has a weird rotation
  • Fix entering water making vehicle passengers pop outside of the vehicle
  • Fix zombie mouths being too clean, eww
  • Fix admin menu spawning the wrong items when a filter was applied
  • Fix some blurry UI textures
  • Fix listen server hosts not showing them looking up and down in vehicles
  • Fix vehicles maintaining throttle, turn, etc. inputs when you die
  • Fix some conditions not removing at 0%
  • Fix snow, rain appearing on the underside of barn roofs
  • Fix power grid state not saving
  • Fix illnesses not saving
  • Fix usable subtitle not updating (e.g. not refreshing a stat value)
  • Fix some clothes not being marked as placeholder
  • Fix some stat differences being the incorrect color in equippable item inventory UI
  • Fix helicopter not syncing to anyone
  • Fix notifications sometimes getting stuck on your screen
  • Fix computers always showing 'stations' header even when not at a substation
  • Fix some conditions not removing when you sleep (e.g. well fed etc)
  • Fix farm clothing chest not having clothes
  • Fix structures not decaying
  • Fix insulated flask starting full of air
  • Fix workbenches sometimes having phantom result items still in them
  • Fix thunder not being affected by volume sliders
  • Fix farm having incorrect tool types/tools that don't exist anymore
  • Fix some firearm animation issues
  • Fix weather effects sometimes just vanishing when you move
  • Fix water filter eating containers
  • Fix decals looking weirdly thick on some vertical surfaces
  • Fix farm vehicles sometimes being locked, alarmed, etc.
  • Fix Sokudo Commute not being usable in first person
  • Fix car motor oil being classified as a beverage in the inventory (that's just your opinion though)
  • Fix melee not hitting crawling zombies
  • Fix not being able to e.g. run over zombies in headshot-only mode
  • Fix some destructible stuff changing color when destroyed
  • Reduce RAM usage on dedicated servers a bit
  • Fix clocks displaying month 13 when it's December
  • Fix some items having a health bar on the HUD

[ 2024-02-27 17:11:46 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Recommended Setup

    • Storage: 30 GB available space
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