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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:

  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.
  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.
  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.
  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.
  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.
  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.
  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
VEIN
Ramjet StudiosDeveloper
Ramjet StudiosPublisher
End of the worldRelease
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.009

Hi everyone, were happy to announce VEIN 0.009 is now live. Please check it out when you have a chance! The changelog is below.

As a PSA, weve started collecting donations at https://ramjetstudios.com/membership . These help us pay for our growing server and dev costs. To check out what we spend monthly, give the page a visit. Theres no obligation to donate anything & VEIN will still be free regardless.

Anyways, here's the changelog. A lot of changes and fixes are omitted because they're too small to mention - but we're sure you'll find some during gameplay.

Changes:

  • Radio and TV reduce stress more
  • Add reinforced wood fortification tier
  • Rebalance wood scrap usage for fortifications
  • Unify some window build objects into one fortification type
  • Kitchen sinks can now be filled
  • Zombies spawn further away from your UC
  • You can bandage scratches if you want
  • Add health bar to damageable stuff
  • Made cooked food satisfy hunger 3x as much as uncooked food
  • Antidepressants treat stress
  • Add Mosin-Nagant
  • Add furnaces/forges for smelting
  • Add limestone brick fortification tier
  • Add river water sfx
  • Lower default door HP
  • Fix game being dark and high contrast
  • Add per-damage-type damage to health components (fire damages wood more than bullets)
  • Rebalance tools in loot tables; you find tools easier now
  • Sanitary fluid and antibiotics treat deep wounds
  • Zombies can sleep
  • Reduce insulin spawn rate
  • Add item selection UI for attaching locks, inserting debit cards, filling fluid containers
  • New blood material for players/zombies
  • Add tracker items
  • Add console commands to add/remove admins while ingame
  • Add category buttons for crafting recipes on workbenches
  • Add save game version difference warning
  • Underwater muffles sound now
  • Add the town of Saranac (WIP!!)
  • Add SUV
  • Add semi trucks
  • Reduce lens flare intensity
  • Add van, news van
  • Identical notifications now stack ("you drink the water" x8)
  • Exit signs are now powered
  • Add Night of the Living Dead, can be played on TVs
  • Rename "Damage" -> "Condition" for damageable items
  • Item decay is in human language now ("Rotten" instead of "105%")
  • Wood fortifications are now flammable
  • Add hatchback vehicle
  • Add school bus vehicle
  • Some zombies now carry ID cards
  • Add character dialogue genders to character creation for future use
  • Add ability to push a vehicle forward
  • Optimized vehicle networking
  • Re-add water freezing over in winter
  • New forest trees and foliage
  • EBS broadcast now causes stress while NOTLD reduces it
  • Gore items
  • Move sportscar trunk to being a frunk
  • Add autumn season coloring to foliage
  • New wood cutting sfx
  • Fix some hitching/loading flush triggers (aka: better performance)
  • Remove weapon sway when in ADS (for now)
  • Adjust some weapon pull-back-at-wall animations
  • Make vehicle handling way snappier
  • Driving stat now affects vehicle torque
  • Fluid containers, gas containers now use their contents' density instead of magic numbers to determine weight
  • Buildings creak when walking in them (modulated by your sneak stat)
  • Footsteps are now muffled behind walls
  • Workbenches now pull ingredients, tools from utility cabinets
  • Add option to always show all conditions, regardless of their severity
  • Substation computers which monitor the current load of the power grid
  • Fix a bunch of meshes appearing low quality thanks to nanite when nanite is off
  • Optimize CPU performance of a bunch of props

Major Fixes:
  • Fix cars spawned from the admin menu sometimes having alarms
  • Fix not being able to replenish engine oil
  • Fix not being able to close some windows with inventory key
  • Fix splitting stacks removing items when your inventory is full
  • Fix some settings not saving (eg. zombie speed)
  • Fix container search status not saving in singleplayer
  • Fix melee tiredness not applying per-weapon
  • Fix dedis not being configurable for some convars
  • Fix tool items not appearing on workbenches
  • Fix keys in houses not matching with vehicles sometimes
  • Fix key mapping notifications not appearing properly
  • Fix items respawning near utility cabinets
  • Fix explosives not exploding
  • Fix being able to hotwire cars with no battery
  • Fix scoped weapons filling your screen while in ADS
  • Fix cooking sound being weird
  • Fix being able to "dismantle all" on the ground infinitely
  • Fix giant lag spike when modifying the power grid
  • Fix zombies spawning with fresh food
  • Fix being able to reverse while vehicles are turned off
  • Fix spawnlists not applying decay properly
  • Fix falling out of world making you explode
  • Fix input lag on vehicles in multiplayer
  • Fix getting wet driving through puddles
  • Fix vehicle glove boxes, trunks not spawning anything
  • Fix blind status desyncing in multiplayer
  • Fix splitting stacks always moving items to your inventory
  • Fix AK material being weirdly dark
  • Fix most buildings being unreasonably cold
  • Fix not being able to destroy corpses while in godmode
  • Fix drag and drop UI sticking onscreen when a window closes
  • Fix culling not affecting houses
  • Fix destroyed furniture not saving

[ 2024-01-13 14:45:58 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Recommended Setup

    • Storage: 30 GB available space
    GAMEBILLET

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    0.5$ (75%)
    0.64$ (87%)
    4.25$ (57%)
    8.5$ (66%)
    1.13$ (77%)
    3.4$ (91%)
    MacGamestore

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    1.04$ (85%)
    1.19$ (88%)
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