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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:

  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.
  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.
  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.
  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.
  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.
  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.
  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
VEIN
Ramjet StudiosDeveloper
Ramjet StudiosPublisher
End of the worldRelease
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.006

The day has finally come! VEIN 0.006 is now live on Steam.

Check the new devlog here:

We also have a new update summary video as well here:

Map Changes


- New Farm/Sandbox
- Added vehicles to Champlain Valley

Gameplay


- New water system
- Dirty, putrid, and clean water
- You can boil dirty water to clean it
- You can filter putrid water to make it just dirty
- Drinking unclean water will cause a hit to your sanity and is likely to get you sick
- You can use putrid water as fertilizer
- Freezing water (you cant drink it)
- Insulated flasks
- Check ammo key
- Alarms flash when active
- Coffee, tea
- You need a lighter to use cigarettes or cannabis
- Control-click to quick eat or drink items
- Player climbing/vaulting
- Lock changes
- Enhanced locks
- Code locks
- Made lockpicking harder
- You can now lock containers
- You can remove locks from a door with a screwdriver
- Placing items
- Placing a container outside will make it act as a makeshift rain barrel
- Usable tents, sleeping bags
- Dirtiness system, washing in water
- Character and clothing dirtiness and wetness
- Filling up tubs, sinks, etc.
- Underwater weapons changes (Guns are ineffective except at nearly point-blank)
- Stove explosions when you cook a grenade
- Hair cutting with scissors
- Grab and equip option for equippables
- Appearance copy and pasting from the character creation menu
- Opening parcels with your bare hands if you have any strength
- Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain.
- Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass

Art


- New arms
- Experimenting with unreal water
- Character shaders: added wetness
- Weather particle improvements, looping/high speed weather
- Movement and animation tweaks: movement has more momentum now
- Turn animations on feet
- Animation fix: looking side to side when actor doesnt turn
- Motorcycle helmet refract fix

Items & Loot


- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items
- Stuff written on maps saves to that map
- New 870 mesh
- Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP
- Destruction geometry collections
- Item placement on counters etc.

World


- Lightning
- Fertilizer in farming
- Weather debug presets
- Admin weather menu
- Fog scattering
- Weather has wind, grass and precipitation respond to this
- Wind chill
- Rain forms puddles and splashes on the ground

Usability & Tweaks


- ADS sensitivity option
- Reset keybindings button
- Construction UI improvements for cost, placement issues
- UI unification (fonts, icons, ) and tweaks
- New inventory searching UI
- Close containers with E key
- Performance improvements (cables, nanite)
- Help/tutorial menu (F10)
- New melee tiredness response (slower instead of blocked)
- Fence submerging
- Stuck detection, /stuck command
- Viewing usable things from a distance
- Double click equippable (GPS, flashlights, ) to equip
- Main menu news
- Moving placed items without picking them up

Characters, Stats & Health


- Gain strength by walking when overencumbered
- Stat clarification on hookup in character creation
- Sneak stat wired up
- Wired up driving stat
- It costs tiredness to climb
- Auto morphs (strength, obesity)
- Better character creation UI (tabs)
- Conditions UI bar

Vehicles


- Broken vehicles
- Pickup truck
- Trunks and glove boxes can be looted
- Vehicle handling tweaks (slower, more momentum)
- Vehicles save
- More labels (car radio)
- Vehicle parts
- Wrench, new item
- RepairMyVehicle cheat
- Vehicle horns (H)
- New vehicle flipping system
- Exploding cars
- Car damage to driver
- Vehicle handling changes
- Vehicle damage from guns, melee, crashes
- Vehicle damage is two-way
- New vehicle tires
- High beams
- Press G to cycle headlights

AI


- Emotion AI
- NPC emotional response per-damage-type
- NPCs can use guns
- Dialogue UI improvements

Online


- New online stuff: no need to port forward
- Server browser fixes
- Passworded servers

Miscellanea


- Fix bugs like crawling zombies climbing over things or gestures not working
- QoL: Press space to exit chairs, reduced weapon recoil, etc.
- Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges.
- Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again
- Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world
- Containers now save and dont regen. In multiplayer they only respawn when the server restarts.
- New Game config options in menu
- Virtual shadow maps option

In-progress


- Trains
- Start on gore holes
- Cutting holes in zombies
- Friendly NPCs
- Dialogue, dialogue checks
- New Champlain Valley map
- Sky clouds

MESSAGE FROM THE DEVS

It has been a very, very long time since the last update, and were sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing!

Kyle & Azi

[ 2023-05-25 12:55:29 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Recommended Setup

    • Storage: 30 GB available space
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