




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fixed an issue where the game could soft lock if you took damage right before an upgrade Enemy health now scales from 0.25 to 1.25 instead of 0.25 to 1.0 Enemy AI is now better at predicting dash/teleport timing intervals at higher difficulty levels Increased OSIRIS's health by 100% to compensate for recent scaling changes
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