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I've just released v0.910 of GearHead Caramel. This version brings two big changes: the addition of flying mecha, and a complete overhaul of the combat interface.
The first two flying mecha to be included in Caramel are the Wraith and the Neko. If you've played previous GearHead games, both of these meks should be quite familiar to you. If you haven't, then congratulations! You're about to make a great new friend. Or enemy. Depends on who's sitting at the controls.
And of course, you can make as many flying mecha as you want in the mecha editor.
I've gotten a lot of feedback about the combat interface in the week since GearHead Caramel was released on Steam. So, I've changed some things to make it more intuitive and less frustrating. There is now an action clock at the top of the screen which shows exactly how much of your precious time any given action is going to take. The movement UI has been changed to match the style of the other action interfaces. Also, a counter has been added for multi-target actions.
Here is the complete list of changes:
* Ceramic now has a mass factor of 0.7
* Legs and wings give thrust bonus to movement systems mounted in them
* Added Wraith, Neko mecha
* Added option to always start at top of library when scrolling through combat actions
* Fixed bug with highway scene generator
* Widgets can now capture events, preventing other widgets from responding to same event
* Fixed bug with combat interface scrolling
* Mission will check environment, and warn PC if any lancemates cannot take part
* Added Androbot and Forgebot monsters
* Immobilized lancemates get left behind if their mecha cannot be repaired
* When placing gears on map, the environment is taken into account
* gear_up method now chooses appropriate move mode for the terrain
* Flying makes melee attacks more difficult for both parties
* Flying mecha get reduced cover modifier
* Multi-target invocations will now show a target counter beneath the invocation UI
* Added combat action clock
* Reworked the combat movement UI
* Fixed Ammo Explosion display bug
* Extreme speeds will now be slightly reduced
* Added Flight Jets, ARC Jets
* Added Aerofighter, Gerwalk mecha forms
* Random maps check blocked tiles using movemode provided by architecture
* Exploration movement uses movemode based on party's move modes
* Removed redundant code between MoveTo and BumpTo actions
* Config menu will delete config options that should not be in config.cfg
Try it out and let me know what you think.
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