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[img=http://img09.deviantart.net/d569/i/2015/192/f/1/bloodless_lair_by_nebuchadnezzaurus-d90toj3.jpg] BuzzKirill on Deviantart made a wonderful piece from the game, you can check out more of his work here! Small update featuring some text and item updates, augmented enemy poison, and some skill/spell updates. This is currently available for all platforms on Steam, patches for standalone (and GOG), and GOG proper will be up probably Monday. But first – what’s next before the expansion! Our next update we’re looking into an option we have for a post-effect that will reduce the sharp edges in the art — for those of you who have mentioned having strained eyes over a period of time due to the zoom level, this should profoundly help with that. It’s similar to what some graphic drivers and DOS-emulators can do where it blends the pixels together as a sort of noise-reduction. Should be neat for those who’d like to toggle that and see Vol in smooth, fancy visuals! Our current solution for that requires Shader Model 3.0 for your graphic driver. So while this will be a toggle in the options, you’ll need (generally) Nvidia cards since 2004, AMD from 2005, and Intel from 2006 to make it work. We’re still testing out options for that, and will make an official announcement if we add that in! We’ll also work on updating the skill/spell tables back into the website. Along with new content and gameplay mechanics, the expansion will have any of the heavier tweaks we may need for skills/spells, along with grade 4. Well have more information on that later this year when we announce it! Main patch notes:
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