Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Hotfix 1.0.0.0b-c
Thanks for checking out the 1.0 Version of Striving for Light. We are doing our best to resolve all bugs and issues as soon as possible. If you run into any issues just let us know via discord or the steam forums <3
Balancing
- Cinderfall Molten Orbs do now get destroyed on map borders like other projectiles as well. Molten Orbs are now unaffected by projectile attack modifiers. Molten Orbs now have a max pierce amount of 1 like the Dark Staff.
Bugfixes
- Fixed a bug that caused unlocked pathfinder state be copied over to hardcore or softcore game mode and preventing further map progression
- Added a failsave check for such pathfinder map states to re-initialise tha pathfinder so that you can continue your run.
- Fixed Target FPS setting not being saved and restored (v.1.0.0.0c)
[ 2025-07-11 19:25:39 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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