Welcome back Wanderers to the 1.0 Release Reveal Marathon #6, where we will unveil a major part of the extensive 1.0 content update.
Last week we reveiled all the Steam Features including Steam achievements and trading cards coming to Striving for Light with the upcoming 1.0 release. You can check out the new announcement trailer here in case you missed it:
[dynamiclink href="https://store.steampowered.com/news/app/1646790/view/543359472392733187?l=english"][/dynamiclink]
This week we want to cover some of the new content coming with this massive 1.0 update. You might have spottet some new skills, weapons and trinkets in the announcement trailer. So lets take a closer look what the 1.0 update will add to the already very expansive set of skills, weapons and trinkets.
Note that everything which is presented here is still in development and testing and might change until release.
New Weapons
1.0 will add 4 new weapons to the core weapon pool. These weapons feature complete new mechanics never before seen on any item in Striving for Light. These weapons will feature not only the bouncing molten orbs that allow for a flexible melee range hybrid builds but also introduce brand new enemy weakening effects that utilise the with 1.0 new introduced enemy debuff system. But lets take a look at the weapons first:
- Moltenedge - Melee Weapon: Every attack creates 3 molten orbs that bounce in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.

- Shardpiercer - Melee Weapon: Every weapon hit weakens enemies and makes them receive +20 % increased damage from projectiles.

- Nightgrape - Range Weapon: Every hit weakens enemies and makes them receive +10 % increased damage from companions.

- Sunderbow - Range Weapon: Each projectile hit weakens enemies and makes them receive +5% more projectile damage.

- Shatterspire - Melee Weapon: Every weapon hit weakens enemies and makes them receive +10% increased damage from melee weapons.

New Enemy Weakening/ Debuff System
The new weapons will utilise a new enemy weakening/ debuff system which will increase the damage enemies will receive for:
- Direct Projectile Damage
- Direct Melee Weapon Damage
- Direct Companion Damage
Weakening Effects will be displayed above enemy HP bars to indicate your current damage bonus on the targeted enemy.
New Skill & Legendary Weapon Ability
- Cinderfall - Melee Ability Skill Node: Every melee attack creates a molten orb that bounces in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.

- Cinderfall - Legendary Weapon Ability: Every attack creates a molten orb that bounces in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.

New Trinket
- Emberclast - Offensive Trinket: Orbs of molten fury leap from every strike.
Every attack creates a molten orb that bounces in attack direction piercing through all enemies. Damage scales with melee damage. Orb can trigger all your projectile on hit effects.
And yes you guessed right, since this is no legendary trinket ability you will be able to equip this trinket 4 times. For the full molten orb mayhem :)

We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content.
But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next
Wednesday 18th of June.
You are invited to join
our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
[ 2025-06-11 20:58:18 CET ] [ Original post ]