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Striving for Light
Igniting Spark Games Developer
Igniting Spark Games Publisher
2021-11-29 Release
Game News Posts: 308
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (70 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
1.0 Release Reveal Marathon #3

Welcome back Wanderers to the 1.0 Release Reveal Marathon #3, where we will unveil a major part of the extensive 1.0 content update. Note that everything which is presented here is still in development and testing and might change until release.

New Pinnacle Bosses


It has been a while since we implemented the Awakened Gatekeeper bossfights with 2 Aeodra to face off in epic pinnacle bossfights. So we felt that having more variety in pinnacle bossfights would be a welcome addition. With the massive 1.0 update we are introducting 2 new bosses.

Lyxara, the Dawnbreaker


Lyxara, the Dawnbreaker, channels the searing wrath of the sun itself, scorching all who dare oppose her.

Vareth, the Suncleaver


Vareth, the Suncleaver, wields a colossal blade infused with solar fury, cleaving through foes with blinding, sunlit strikes.
We think these new challenges will not only bring more much needed bossfight variety into the endgame but infuse the game with new challenges.

Redesigned Town Ankerath


Continuing our redesign streak from last weeks post, we can finally share that the buildings in Ankerath will receive a much needed overhaul with the upcoming 1.0 update. https://store.steampowered.com/news/app/1646790/view/516335980136890830?l=english Many town objects have been completely redesigned to make Ankerath feel like a true sanctuary a cozy hideout and shining beacon of light amidst the darkness that engulfs the land.

No More Default Enemy Contact Damage


We have heard your feedback regarding enemy contact damage and we are happy to share that plenty of enemies will receive new attack pattern to remove default enemy contact damage entirely. With update 1.0 there will be no enemies dealing contact damage by default. Some old enemies like the dragonflies in the basement map did not have any attack animations and therefore only dealt contact damage. Those enemies now got distinct attack patterns so that you will not have to fear to loose your run by walking into a fly during endgame ending your run :).

Release Date - Announcement soonTM


We are happy to announce that we will be announcing the release date of Striving for Light 1.0 very soonTM. We hope that this preview excites you for the upcoming 1.0 release! We are looking forward to hear your thoughts on all the new features and content. But behold, this is only a fraction of what will come with the 1.0 Release, we will continue the reveal marathon on next Wednesday 28st of May. You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.


[ 2025-05-21 19:50:41 CET ] [ Original post ]

Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.



        All about exploration

  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system


                Skill system

  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree


            Combat system

  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks


            Weapons & Loot

  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points


               Story & NPCs

  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons

MINIMAL SETUP
  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • Storage: 1000 MB available space

GAMEBILLET

[ 6272 ]

0.90$ (90%)
49.77$ (17%)
30.74$ (12%)
26.65$ (11%)
5.03$ (16%)
24.87$ (17%)
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17.59$ (12%)
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13.34$ (11%)
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41.47$ (17%)
19.95$ (50%)
16.57$ (17%)
0.80$ (90%)
24.98$ (17%)
20.72$ (17%)
24.86$ (17%)
12.42$ (17%)
16.79$ (16%)
24.87$ (17%)
12.42$ (17%)
GAMERSGATE

[ 1500 ]

7.65$ (62%)
1.02$ (91%)
6.0$ (80%)
8.5$ (66%)
3.19$ (79%)
4.25$ (91%)
0.85$ (91%)
1.91$ (87%)
2.55$ (91%)
0.85$ (91%)
8.5$ (83%)
4.67$ (53%)
0.68$ (91%)
4.67$ (53%)
2.89$ (83%)
1.45$ (91%)
3.4$ (66%)
8.5$ (79%)
0.6$ (91%)
0.58$ (92%)
3.83$ (62%)
0.85$ (91%)
1.7$ (91%)
3.4$ (91%)
1.53$ (87%)
8.0$ (60%)
12.75$ (74%)
3.06$ (83%)
5.95$ (70%)
0.43$ (91%)
MacGamestore

[ 2017 ]

2.98$ (85%)
21.99$ (27%)
1.10$ (93%)
1.49$ (85%)
1.19$ (76%)
27.49$ (8%)
8.99$ (82%)
3.99$ (73%)
1.49$ (85%)
6.24$ (75%)
1.99$ (80%)
1.89$ (81%)
2.48$ (75%)
49.99$ (17%)
4.99$ (88%)
7.94$ (21%)
1.19$ (92%)
2.29$ (88%)
25.99$ (13%)
14.99$ (57%)
3.99$ (87%)
2.49$ (75%)
1.99$ (80%)
17.49$ (13%)
42.49$ (15%)
2.99$ (75%)
1.19$ (94%)
52.99$ (12%)
2.99$ (85%)
1.04$ (85%)

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