Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.9.7.2
Bugfixes
- Fixed Powerful Cast specialisation also increasing melee damage
- Fixed a bug that could case bosses with shield to get stuck in permanent shield mode
- Fixed one achievement not unlocking if achieved at the awakened gatekeeper version of the emerald widow
- Fixed button scaling on tree of light UI for localisations
- Fixed soft crash on leaderboard window (v.0.9.7.2b)
Balancing
- Energy Shield Specialisation: Now reduces 1 damage for each 12 energy (was 8). Recharge has been increased to 120 enemies (was 60).
- Endurance Shield Specialisation: Now reduces 1 damage for each 12 endurance (was 8). Recharge has been increased to 120 enemies (was 60).
- Bone Shield Specialisation: Recharge has been increased to 100 enemies (was 40).
- Protective Shell Specialisation: Now reduces 1 damage for each 8 health (was 6).Recharge has been increased to 100 enemies (was 50).
[ 2024-12-03 08:24:43 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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