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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (156 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Update 0.9.5.1

Improvements and Major Changes

  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)

Bugfixes

  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information

[ 2024-10-26 15:01:32 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 6533 ]

3.36$ (78%)
35.15$ (12%)
5.03$ (16%)
8.78$ (12%)
1.57$ (92%)
6.73$ (78%)
7.18$ (64%)
2.79$ (72%)
1.88$ (87%)
3.33$ (78%)
4.65$ (53%)
1.50$ (90%)
4.47$ (55%)
8.67$ (71%)
3.12$ (84%)
10.97$ (78%)
5.28$ (79%)
5.03$ (16%)
8.39$ (16%)
6.58$ (78%)
17.19$ (14%)
0.69$ (92%)
3.57$ (88%)
4.03$ (88%)
8.39$ (16%)
2.00$ (90%)
0.74$ (93%)
12.09$ (19%)
12.59$ (16%)
20.72$ (-4%)
GAMERSGATE

[ 4180 ]

3.38$ (89%)
1.2$ (60%)
1.13$ (96%)
9.99$ (50%)
2.5$ (75%)
7.5$ (75%)
3.0$ (85%)
12.0$ (60%)
0.42$ (79%)
5.0$ (80%)
1.28$ (87%)
0.85$ (91%)
0.69$ (86%)
1.5$ (70%)
1.7$ (91%)
8.75$ (75%)
1.7$ (79%)
9.2$ (77%)
0.56$ (81%)
5.0$ (75%)
5.74$ (62%)
10.0$ (75%)
1.5$ (81%)
2.55$ (91%)
1.88$ (81%)
1.84$ (91%)
5.0$ (75%)
2.64$ (82%)
0.56$ (81%)
1.58$ (77%)
MacGamestore

[ 5360 ]

1.99$ (89%)
1.99$ (80%)
2.49$ (88%)
1.19$ (76%)
13.99$ (7%)
2.98$ (80%)
3.99$ (73%)
2.49$ (50%)
4.49$ (70%)
9.49$ (5%)
1.49$ (85%)
13.99$ (22%)
1.19$ (94%)
1.99$ (90%)
1.99$ (80%)
2.54$ (87%)
0.99$ (90%)
2.48$ (83%)
3.49$ (65%)
9.49$ (5%)
2.99$ (80%)
13.99$ (7%)
8.99$ (64%)
0.99$ (90%)
7.29$ (44%)
1.29$ (91%)
0.99$ (90%)
9.49$ (5%)
0.99$ (90%)
47.99$ (40%)

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