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Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

        All about exploration
  • Dive into a dark, mysterious world full of dangers
  • Everything is hand drawn
  • Explore a big variety of random generated maps
  • Unique soundtracks for each environment
  • Level up and utilise a unique random generated and infinite expanding skill tree
  • Unlock new skills and weapons
  • Endless progression system

                Skill system
  • Each run gives you a new unique skill tree to explore
  • Dynamic expanding skilltree depending on your skill pathway
  • Infinite skilltree for infinite progression
  • Collect skillgems and shape your skill tree

            Combat system
  • Dynamically switch between melee and ranged weapons during fights
  • Dual resource system to manage melee and ranged attacks
  • Challenging enemies and boss encounters
  • Dodge enemy attacks

            Weapons & Loot
  • Collect light shards to unlock weaons and skills
  • Hunt for your perfect weapon and skill combination
  • Weapons with unique mechanics for various different playstyles
  • Loot is hiding in every corner waiting to be uncovered
  • Find shards which grant additional skill points

               Story & NPCs
  • Uncover a dark and mysterious story
  • Town hub as a place to return and prepare for the next journey
  • NPCs for unlocking new skills and weapons
Striving for Light
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2021-11-29Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (147 reviews)
Public Linux Depots:
  • HE4R Content [330.44 M]
Update 0.9.5.1

Improvements and Major Changes

  • All enemies and traps now have deactivated animations when out of sight, which should lead to performance improvements. Please let us know if you encoutner weird enemy behaviour.
  • Deactivated trial effects for improved performance (shader compilation)

Bugfixes

  • Fixed a bug that caused a crash when unlocking weapons
  • Fixed wrong calculated enemy melee damage on higher map tiers
  • Fixed range projectiles colliding with upper walls when standing close
  • Fixed map damage applied on rifts
  • Fixed rift progress UI being active after completing rift
  • Fixed persistant rift scaling on the current active map after completing a rift
  • Fixed decimal values on tooltips
  • Fixed corrupted trinket not displaying +1 received damage stat information

[ 2024-10-26 15:01:32 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Nvidia GeForce GTX650 or equivalent
  • Storage: 500 MB available space

Recommended Setup

  • Storage: 1000 MB available space
GAMEBILLET

[ 6530 ]

8.19$ (18%)
25.19$ (16%)
5.03$ (16%)
26.65$ (11%)
4.79$ (76%)
15.14$ (24%)
5.03$ (16%)
2.40$ (84%)
5.03$ (16%)
16.98$ (15%)
7.54$ (16%)
8.39$ (16%)
7.98$ (80%)
1.38$ (80%)
2.98$ (80%)
5.13$ (91%)
26.65$ (11%)
18.93$ (24%)
16.79$ (16%)
4.10$ (92%)
6.61$ (17%)
13.34$ (11%)
12.42$ (17%)
4.29$ (79%)
10.90$ (27%)
11.15$ (72%)
15.00$ (70%)
33.17$ (17%)
10.76$ (17%)
26.65$ (11%)
GAMERSGATE

[ 1734 ]

2.5$ (75%)
2.5$ (50%)
2.03$ (86%)
6.0$ (70%)
4.5$ (82%)
3.75$ (62%)
3.0$ (90%)
1.0$ (90%)
2.0$ (80%)
7.8$ (70%)
3.51$ (88%)
1.58$ (95%)
9.2$ (77%)
17.5$ (50%)
3.14$ (55%)
3.83$ (74%)
3.4$ (83%)
1.5$ (70%)
4.83$ (86%)
3.0$ (50%)
4.5$ (85%)
2.64$ (78%)
9.0$ (70%)
2.24$ (55%)
21.59$ (28%)
1.6$ (90%)
6.3$ (79%)
10.62$ (58%)
1.0$ (90%)
2.25$ (85%)
MacGamestore

[ 4696 ]

1.99$ (90%)
21.99$ (27%)
5.99$ (85%)
2.49$ (75%)
1.19$ (88%)
2.49$ (88%)
3.49$ (65%)
1.49$ (94%)
1.71$ (91%)
5.49$ (82%)
1.19$ (76%)
4.99$ (83%)
65.99$ (6%)
42.49$ (15%)
13.99$ (22%)
1.89$ (87%)
4.99$ (50%)
9.49$ (81%)
4.99$ (83%)
1.09$ (95%)
51.49$ (26%)
2.49$ (83%)
1.99$ (80%)
1.19$ (76%)
1.09$ (86%)
2.49$ (75%)
7.49$ (50%)
1.19$ (88%)
21.99$ (12%)
15.89$ (21%)

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