Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.9.1.2
If you found a bug or want to chat with fellow players about the game you are invited to join our discord .
New Features:
- New Shard of Conjunction connection preview: With this new feature you will always see a preview of the exact connections the shard of conjunction will forge. No more guessing and try and error if the range will last.
- New designed legendary weapon minimap icon
Improvements and Major Changes:
- More responsive world events: All world events have new update systems that make them much more responsible and remove waiting times between waves or at the end of the events.
- Improved widescreen scaling of tree of light and descent defense UIs
- Interacting with the dialogs and UIs now does not trigger your attacks
- The numerical health values are now activated when you have more than 12 health (was 20 before)
- increased brightness of trinket ability duration UI
Balancing:
- Rebalanced enemy, boss, superboss & endboss HP scaling
Fixes:
- Fixed various UI notification elements blocking mouse input on pause menu
If you found a bug or want to chat with fellow players about the game you are invited to join our discord .
[ 2023-11-29 20:58:29 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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