Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Hotfix 0.8.2.0b-d
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!
Improvements:
- Completly reworked controller cursor navigation in the skilltree and in the pathfinder, you will find the cursor navigation with the controller much smoother now
- Added new controller sensitivity setting in the options which lets you adjust the sensitivity of your thumbsticks, this will give you complete control
- New tooltip system for pathfinder that prevents the tooltips of your map and the tooltips for the radial menu to overlap when using controller input. The tooltips now dynamically re-adjust depending on which radial menu item has focus. This is how it looks in action.
- Hideout Bosses now drop a chest that contains valuable items (v.0.8.2.0e)
Balancing:
- Hideout Bosses now have reduced HP scaling
- Shadow Farmer now spawns less chickens, chicken eggs now also have less hit points
- Gatekeepers have reduced HP scaling
Bugfixes:
- Fixed a bug which made it possible to call the pause menu during scene switches which could lead to a screen freeze in the options menu.
- Fixed missing cursor in pathfinder on controller input (v.0.8.2.0c)
- Fixed a bug which caused pressing the public league button to already switch to an online save file (v.0.8.2.0d)
- Fixed missplaced leg on frog enemies (v.0.8.2.0d)
- Fixed a bug that could cause no exit portal to spawn in the hideout arena (v.0.8.2.0e)
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord!
[ 2023-04-06 10:44:00 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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