Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.6.3.3

Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
Update 0.6.3.3 brings some highly requested improvements next to some major bug fixes to Striving for Light.
New Features
- Increased Projectile Range and Speed now has its own unique skill icon:
Improvements
Improved Player positioning
You now never have to walk away from a portal in order to activate it after a scene load. The world generation algorithm now checks if portals are near to your player position and if so the player spawn position gets modified so that the portal gets activated the first time you aproach it.Improved damage calculation on skill tooltips
Skill tooltips for skills that scale with your melee or projectile damage now also display the amout of damage they deal.Improved skill gem window
The skill tree shards are now located on top of skill gem window. This makes it easier to reach the skill tree shards on controller input when having a lot of skill gems stored.
Improved font sizes
Font sizes have been adjusted to make them easier readable on smaller screen sizes like on the steam deck.Bugfixes
- Fixed a major bug which caused a lot of melee skills to not deal any damage unless you had skilled additional melee damage. Affected skills: Double Hit, Cutting Shot, Clash of Steel, Windshock.
- Fixed a bug which caused pressed skill tree shards to be highlighted even though they lost focus on controller input.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
[ 2022-10-27 21:43:12 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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