Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.6.1.6b


This coupled with the latest balance changes for regeneration should give the legacy progression more weight, especially on the early/mid game. Altogether this should bring more build possibilities for the early/mid game by providing more resource regeneration for fewer nodes while also allowing us to better balance the endgame experience.
Upate 0.6.1.6b

- All boss soundtracks are now used for the gatekeeper fights and are now randomised and do not switch on scene change.
- Improved the look of the new main menu.

- Energy regeneration and endurance regeneration from the legacy tree (Tree of Light) have been increased to +15% (was 5%).
This coupled with the latest balance changes for regeneration should give the legacy progression more weight, especially on the early/mid game. Altogether this should bring more build possibilities for the early/mid game by providing more resource regeneration for fewer nodes while also allowing us to better balance the endgame experience.
[ 2022-09-17 09:27:26 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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