Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.


All about exploration


Skill system


Combat system


Weapons & Loot


Story & NPCs


All about exploration

- Dive into a dark, mysterious world full of dangers
- Everything is hand drawn
- Explore a big variety of random generated maps
- Unique soundtracks for each environment
- Level up and utilise a unique random generated and infinite expanding skill tree
- Unlock new skills and weapons
- Endless progression system


Skill system

- Each run gives you a new unique skill tree to explore
- Dynamic expanding skilltree depending on your skill pathway
- Infinite skilltree for infinite progression
- Collect skillgems and shape your skill tree


Combat system

- Dynamically switch between melee and ranged weapons during fights
- Dual resource system to manage melee and ranged attacks
- Challenging enemies and boss encounters
- Dodge enemy attacks


Weapons & Loot

- Collect light shards to unlock weaons and skills
- Hunt for your perfect weapon and skill combination
- Weapons with unique mechanics for various different playstyles
- Loot is hiding in every corner waiting to be uncovered
- Find shards which grant additional skill points


Story & NPCs

- Uncover a dark and mysterious story
- Town hub as a place to return and prepare for the next journey
- NPCs for unlocking new skills and weapons
Update 0.6.1.0d
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
Balancing:
- Changed placement for captured hearts and spider eggs in gatekeeper arena to prevent them being hitable from outside the arena.
- First serpent gatekeeper forms of void map now have reduced health in endgame similar to the scaling in the early game.
- Faded maps now have 15 % increased EXP bonus (was 10%), additionally they also have 10% increased enemy health and 5 % more enemy spawns.
Improvements
- Reduced deceleration of map tree shards when dropping from enemies
Bugfixes
- Fixed a bug which caused weaken and empower modifier to cancel out the effect on map mods in an unintended way. If you now apply very much weaken mulipliers on a map to reduce the effects of other mods you can end up receiving negative EXP bonuses. This prevents canceling out mods by throwing massive amounts of weaken modifiers onto a map.
- Fixed unlocked maps not being spawned in the initial pathfinder maps.
- Fixed gatekeeper arena colliders making player getting stuck while walking around the closed exit door areas.
- Fixed merchant not offering skill tree shards
- Fixed text out of bounds for weapon tooltips
- Fixed a bug which caused no further maps to be connected to your pathfinder map
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
[ 2022-09-05 15:26:42 CET ] [Original Post]
Minimum Setup
- Processor: 3 Ghz or higherMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Nvidia GeForce GTX650 or equivalent
- Storage: 500 MB available space
Recommended Setup
- Storage: 1000 MB available space
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