

The remaining stars and planets are procedurally generated based on currently known data, totaling 202,670,271,189 star systems. This is based on the current estimated number of stars in our galaxy. You can explore and control star systems and rename stars and planets that you control, this will be visible to other players.

You can create your own ship designs with an easy-to-use procedural ship generator.

Spaceships visuals won't change the ship stats. This way players won't have to use ships they don't like because of superior stats.

The game has both a single-player mode and a MMORTS mode. In the MMORTS you compete with other players to retake the Sol star system and end your exile or make your own objectives. All players are in the same universe and it is persistent.
This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of ship. This is the first update more focused on PvE combat, and it is geared more towards advanced players than new players. You can toggle the locations of the ruins with the new ui at the top left corner of the galaxy map.
v1.2.0 Changelog:
Ancient civilization ruins
[/*]New ship type: Precursor Drone
[/*]New research techs and market items: Tradable Artifacts, Batch Processing and Precursor Drone
[/*]Allow to hide and show all icons in the galaxy map
[/*]
Minimum Setup
- OS: Ubuntu 20.04
Recommended Setup
- OS: Ubuntu 20.04 or higher
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