We See You
Paulius Giniotis Developer
Paulius Giniotis Publisher
2022-08-19 Release
🎹🖱️Keyboard + Mouse
Positive
(14 reviews)
We See You DemoChangelog:
- The Energy Ball pickup sound is much quieter now.
- Hopefully reduced the occurance of crashes.
- Most importantly - demo!
[ 2023-12-14 15:38:42 CET ] [ Original post ] Spring sale discount & a new, refurbished trailer!It's been about half a year since the game has released. It got nominated in this years "LT Game Awards" event for best audio and best PC & console game. Even though it didn't win anything, it was time to show some love to the game.
This update includes a completely brand new trailer replacing the old, boring one, together with a fresh 30% discount and, as always, some bug fixes.
[ 2023-03-16 17:00:18 CET ] [ Original post ] 9/30/2022 Gameplay update
- Added a new sound for when an enemy is killed
- Added some new sound variations when firing mouth laser
- Mouth is now stackable once. Pick up an extra mouth to stretch it out for a bigger laser
- Reworked the mouth laser shader a little bit to remove harder edges
- Fixed energy ball not coloring stamina UI correctly when it's above the maximum value
- Added in extra cheat protection for syringe vision & energy ball unlimited stamina durations
- Some minor fixes on several death cutscenes
[ 2022-09-30 08:21:22 CET ] [ Original post ] 9/14/2022 Gameplay update
- Reduced maximum stamina (6 -> 3)
- Energy ball duration increased (7 -> 9)
- Stamina now recharges even when going down
- Reduced stamina pool recharge value (3 -> 2)
- Stamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum)
- Out of stamina red screen border indicators now show up only when completely out of stamina
- Redistributed the spawning of enemies: now they spawn in a wider radius around the player, but more often
- Difficulty layers are now further apart (new difficulty layers: 0, 30, 60, 90, 120, 150, 180, 210)
- Updated tile color scheme at deeper Y levels, it now goes to very dark tiles, capping out at Y level 300, this adds a little bit of extra difficulty at extreme Y levels as the environment gets less visible
- Kamikaze enemies now have their explosion indicators attached to them, there were interactions that were misdirecting players from the actual radius
- Danger beeping sound can now be tweaked in the audio options menu
- Charging enemies now have a charge audio cue to couple with the regular audio cue
[ 2022-09-14 05:20:38 CET ] [ Original post ] 8/25/2022 Gameplay update
- New explosion area indicators for both Kamikaze enemies and lightning strikes
- Lava spots now require 1 less beat for the player to die
- Fixed some visual issues with Kamikaze enemies
[ 2022-08-25 05:43:29 CET ] [ Original post ] We See You is a rhythm based down-scrolling runner where your main character is a pair of eyes trying to avoid various enemies moving in different patterns. Stepping on the same tile as the enemy will result in instant death. Your primary goal is to get as deep as possible, interacting with the randomly generated stage to get points - to eventually die and place yourself on the leaderboard.

Key Features
- Rhythm - everything moves in unison to a heartbeat playing in the background. Your input queues a move for the next beat.
- Procedural generation - the stage is always 100% randomly generated with a unique experience for each run, with the ability to view and play a specific seed.
- Powerup items - in the stage there will always be multiple items which, upon use, grants a unique boost to your character.
- Leaderboard - a fully integrated Steam leaderboard which is viewable in-game.
- Increasing difficulty - the deeper you go, the harder it gets. There is a hard cap to the difficulty, but even if you reach it, your chances of surviving long are slim.
It can get quite
intense.

MINIMAL SETUP- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
4.47$ (78%)
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