Gameplay
–Eero Laine, Horrid Parlor
- Reduce opponent's life from 20 to 0 to win; by playing cards and attacking.
- 5-card starting hand. Draw a new card each turn. (The player going first doesn't draw during their first turn.)
- You can play 1 card from your hand each turn. (Play more cards using card effects.)
- Each card can attack once each turn. (NO summoning sickness.)
- If opponent has any card(s) on the field, you have to attack 1 of them.
- When an enemy is attacked, it dies.
- When there is no enemies, your attack becomes a direct attack.
- Direct attack makes your opponent lose life equal to your card's power.
- All cards have a default power of 1 unless overwritten by card effects.
- Game ends when a player runs out of life, or draws / mills a card when they have none left in their deck.
- This game is a roguelike. After losing a game, you lose all progress and have to start all-over.
- There is no progression system between runs, rather all cards are available from downloading the game.
- At the start of a run, you pick 4 cards of 3-choices-each to form your starting deck.
- 2 new cards can be picked after each win.
- Each run has 5 floors, and the final boss.
–Eero Laine, Horrid Parlor
Version 0.23 #SMALL-PATCH
Card fixes (3):
-Fixed 'Neko-Sister "Cherry Paws" Mairiko-Chan' getting power boost while not in the right column.
-Fixed 'Eternal King' not triggering while other Once-value card on its left side.
-Fixed 'Absolute Predator - Paramedic' skipping the damage animation, when setting your life to 1.
New cards (2):
-Piston Sticker,
[Once] If you would lose life, each player's life becomes 1 instead.
-Wiener Monster,
[ContactFusion] 2 friends.
[Field] This card can attack up to the number of times there are fusion friends.
[ 2022-07-20 14:02:59 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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