Hello,
This week marks the first anniversary of Master Key's release. First, I want to thank all the players who played and loved Master Key. Thank you for your reception and support.
If you don't already own the game, now is the best time to get it or gift it, with a 40% discount on all platforms!
Some of you might be wondering what I have been up to this year. And I think it is the best opportunity for an announcement. Check out my most recent project:
Skigill
https://store.steampowered.com/app/3657180/Skigill/
Skigill is a bullet-hell roguelike survivor with a huge skill tree!
The controls are simple; Skigill only uses the directions and a button. Move around and dodge enemies while your character automatically deals with them with the weapons. Then collect the resources left by the enemies to power up and survive.

The main particularity of Skigill is its skill tree. In Skigill, you power up by investing the resources in nodes of a huge skill tree spanning the entire battleground. This skill tree features stat bonus nodes, perks, and weapon loot nodes. This also means you will have to fight your way or hold your ground through enemies around a node you want.

I always loved the sphere grid from Final Fantasy X. It is a great concept that allows for flexibility and interesting choices for building our team while bolstering replayability. And I had wanted to experiment with that idea in a game for some time. With Skigill, you will be able to try different builds and strategies on a large skill tree in quick succession of 10 to 15 minute games!
Skigill has a much smaller scope than Master Key and Havenlocked, expect playtests to start very soon!
Havenlocked
https://store.steampowered.com/app/3318450/Havenlocked/
I'm still working on Havenlocked, too!

I am just starting to learn how to work with colors, so you can expect the sprites to look slightly different for release.
Consider following and backing Havenlocked once the Kickstarter campaign is live!
https://www.kickstarter.com/projects/778295166/havenlocked
[ 2025-05-23 04:24:13 CET ] [ Original post ]