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Welp, long time no see. As most of you might have guessed, Endlanders is frozen in development for various reasons. Meanwhile, we've be working on another title that seems more suited for our 2-man studio, called Dunestake. So what is Dunestake? Dunestake is a single-player auto-battler but with a grim twist. We couldn't bare to make an auto-battler in an already saturated genre without adding some unique flavor to it. In Dunestake, you place bets. You have to figure out what will happen during combat. And you have to stake one of your own units in case you lose. And, if you win, you gain some extra gold that is very necessary in order to progress. If you lose, your unit is sent to oblivion, and you will never see it again. But there's much more to the game than that. Although we put most emphasis in betting. Wanna check out more? Click here!
Hello everyone! Back with patch 1.03, doing some more bug fixing and adding minor things that some players requested! Here we goooooooooooo: Features added :
So, after a few days, ye dev is back at it again trying to fix some mess I unintentionally created when I decided to make a game, and add a few stuff cause why not. New stuff added :
Hello everyone! A few hours have passed since our Prologue launched, and it seems you've all hunted for bugs! Some of you finished the entire game without problems, others unfortunately had to deal with some minor issues. We're really sorry for that, and we hope you give our game another try, after all, all launches have bugs, and especially small studios without a big net of play-testers can run into a lot of them! We hope you've enjoyed the rest of the game, and without further ado, this is the bug-squashing that we did : -Combat lagging after spamming inputs -Not being able to exit combat properly -Translation freezing if you click exit -Clipping outside of a region (not in the intended way mind you!) -A few hints have been added for a certain fight -Character freezing after transitioning into another area We would like to ask you to be kinder to your controllers! Most of these bugs were replicated by... almost smashing them. Thank you so much for your feedback, and we hope to squash even more and create a better game!
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