





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello All,
Development of The Baleful Tower is continuing at a steady pace, and I am excited to share the latest update with you all.
Let me introduce the Necromancer class, which is unlocked by killing Zombies in the tower. Similar to the Mage, this is a more ranged oriented class with a focus on three powerful abilities. The first is the Life Drain, a melee attack that heals the user for every enemy hit. There is also the Terrifying Leer, a ranged attack that damages and Panics every enemy it passes through, making them run away from players in their abject fear. The centerpiece of the Necromancers toolkit is the ability to summon Skeletal Warriors to fight by their side. The Necromancer can summon up to seven of these fearsome fighters to dispatch the various foes that reside in The Baleful Tower. The Necromancers Essence is the Necrotic Leech, which has a small chance to heal the player every time they kill an enemy. Like all Essences, its potency can be increased and it can be mixed and matched with those of other classes by defeating the Zombies that spawn on the floors where previous adventurers have fallen.
Also new to this update is the Electric Biome, starting at floor 61. This biome contains various electric coils that shoot lightning bolts that will both damage and stun players, if they are not careful. There are also several powerful enemies within this biome, of course. At the end of it, Players can expect to face the Stormhawk, a lightning charged bird of prey whose attacks cover the field of battle, forcing players to be nimble and avoid an onslaught coming from all sides. Only when the Stormhawk gets tired and needs to recharge on the various perches on its floor can the player hope to damage it, by destroying the perch on which it is currently sitting.
There are also fifteen new enemies in this update. My goal with these was to increase the variety of the types of enemies you will encounter. For starters, each biome now has three exclusive enemy types, instead of two. There are also a couple new enemies that attack by emitting a sort of particle beam, be it an icy breath, poison gas or some other material. There are also regular enemies that have circular area of effect attacks centered on their location, similar to the Paladins Blinding Flash ability. But most importantly, there are now enemies that will buff certain stats of their nearby allies. Each biome has one of these three enemies, the Hastener, which increases speed, the Swordbringer, which increases attack, and the Shieldbearer, which increases defense.
In addition to these updates, Ive also worked on various minor changes in hopes of correcting balance and improving stability. Im very proud of the work Ive done for this update and think it improves the game considerably. I really hope that you all like it. Below is the full list of changes.
Enjoy,
Grant
[ 6080 ]
[ 1481 ]
[ 2067 ]