Fight your way with fire and sword through more than 50 levels of pure action in a Hack and Slash as epic as it is hilarious: Skip all the sequences and dialogues, who cares? Farm dozens of hours until enemies are nothing more than punching bags, beat 200 hours of a no-budget indie game, and then cry on forums about how short it is.
Do you want me to convince you even a little more? No problem:
2D side-scrolling? ✔
Pixelart? ✔
Screen Shake? ✔
Bloom and chromatic aberration? ✔
Coin attraction? ✔
Call him Roguelike on the internet? ✔
Absurdly over-power skills? ✔
Free underate us on Metacritic?✔
Do not wait any longer and join the adventure of defeating "Warpmazon" (do not report us, please), and eventually, if you earn enough money... save the world.


Hello everyone! Here it comes...
THE WEEKLY UPDATE!
I think the question that Hack and Slime players have asked me the most is this:
- When can the shield be used?
Well, now the game counts as a "Parry" system. Remember that this game is a hack and slash based on stats and attributes and block chance is one of them, so Parry depends on it.
Every time Corid is hit by a projectile or hit by an enemy he will make a parry roll, if it is positive the damage will be completely blocked. Try to get this stat as high as possible to avoid a humiliating loss at warpmazon.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:https://discord.com/invite/bullwaresoft
Changelog
- The "Parry" A Corid mechanics based on the lock probability statistic, now Corid can stop blows with his shield has been added.
- An impact cooldown/attack on the slime has been added
- An impact cooldown/attack on skullpider has been added
- Skeletons no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
- O-Grog do not want to get away, they will be activated or deactivated according to Corid's position in the dungeon
- The Charmans no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
- The slime no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
Pending Changes
- Complete the Stash.
- Add enemies in The Dungeons.
- Add animated particles to Isem-Gar's healing.
- Add the key graphic from mission 1.
- Add a new type of enemy.
- Improve design and gameplay in "Slime King".
- Many balance improvements.
- Fix bugs related to damage and skill levels.
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2 GHz dual-core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: A nVidia or AMD graphics card with latest drivers. at least 512 MB of dedicated video memory and support for OpenGL 2.0+
- Storage: 500 MB available space
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