Paint the Town Red
South East Games Developer
South East Games Publisher
2021-07-29 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(26291 reviews)
The Game includes VR Support
Public Linux Depots:- PTTR Linux 64bit [1.17 G]
- PTTR Linux 32bit [1.17 G]
Living Dead Modifier - Version 0.11.14Update Info
The 0.11.14 update is available now and adds some extra enemy types, over 20 animations and improvements to the Level Editor, as well as a new scenario modifier called 'Living Dead' and a lot of bug fixes.
Living Dead Modifier

The Living Dead modifier turns all the enemies in the scenario levels into Zombies, Skeletons or Tentacle Mutants. This gives another way to experience all these levels and it is designed to pair well with the 'Lights Out' modifier to make things extra scary and difficult.
You can view a short view of the gameplay of the Living Dead modifier paired with Lights Out and other modifiers below.
[previewyoutube=cWYXzdsMawU;full][/previewyoutube]
Level Editor Updates
The helmetless variation of the Necromancer boss enemy that is found in the Arena Challenge 5 is now available in the Level Editor as well as a regular bone coloured version of the Skeleton enemy. We've also added 23 new animations for use with characters in the Level Editor mostly from the Beneath Facility.
The health and power pickups from Beneath have also been added to the Level Editor as well as the Cannon with an ammo count option and the punching bag prop.
We've also made some quality of life improvements to the Level Editor related to dealing with duplicating props and working with logic props. Now the settings menu includes X, Y and Z settings for the offset a duplicated prop will be from the original. The values you set here will be saved to your settings and will persist.
The spherical logic prop selectors will now also scale down to a smaller size when you get close to them with the camera which will make it much easier to select the desired prop when multiple logic props are close together.
Primitive props that are set to follow a path now include a "Loop Path" checkbox that will allow you to either have them stop at the end of a path or reset to the beginning of the path and loop.
View the full changelist below.
Changelist
Version 0.11.14
- Added 'Living Dead' scenario modifier
- Added a helmetless Necromancer boss to the Level Editor
- Added a regular Skeleton enemy to the Level Editor
- Added 23 animations from Beneath facility to the Level Editor
- Added Prop Duplication Offset setting for the Level Editor
- Added a 'Path Loop' bool to Primitive props in the Level Editor
- Added Health and Power Beneath pickups to the Level Editor
- Added Cannon prop to the Level Editor with ammo property
- Added punching bag prop to the Level Editor
- Bullet decals can now be on some dynamic objects
- Enemies will now avoid blocking the shop entrance in Beneath
- Reduced the chance the player can be hit through walls
- Reduce scale of the Logic Prop selectors in the Level Editor when close
- Fixed metallic weapons being black in Workshop levels if outside rooms
- Fixed Shackle Nunchucks weapon selection box issues in the Level Editor
- Fixed Necromancer spawns potentially happening across level loads
- Fixed bug with voxel collision on skeletons in some cases
- Fixed afros and beards not scaling with characters properly
- Fixed The Pyro not having a friend icon when friendly
- Fixed the shield arm remaining invisible after attacking with a weapon
- Fixed the incorrect hand hold on the laser katana in the Sandbox
- Fixed enemies starting with 0 health having bad ragdolls in Workshop levels
- Fixed bullets going in crazy directions when close to walls and target
- Fixed enemies walking above the ground in a particular area in a Caves room
- Fixed the trapped Giant Mage vines being pink after being cleared when returning to room
- Fixed missing/pink custom materials for a few frames when loading a Level Editor map
- Fixed enemies not getting stuck on traps at a distance
- Fixed incorrect sound on the Damage Teleport when upgraded to the Wraith class
- Fixed enemies being able to spawn inside the shop on Fire & Blood 1
- Fixed navmesh issue in a Ruins room causing enemies to walk through walls
- Fixed Level Editor Invincible mode not working after playing Arena or Challenge
- Fixed Level Editor testing menu button saying "Quit" instead of "Return to Menu"
[ 2020-08-07 04:21:06 CET ] [ Original post ] Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.
We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.
Current Features
- Completely destructible voxel-based enemies
- Biker Bar, Disco, Prison and Pirate Cove levels with unique enemies, weapons, etc
- Sandbox level to test features, weapons and mechanics
- Vast array of level and period appropriate weaponry
- Boss enemies that present unique challenges and rewards
- Full controller support
Upcoming Features
- Many more over-the-top levels set in the past, present and future
- A rogue-like mode with character progression and persistent unlockables
- Online Co-op multiplayer modes
- Leaderboards for all levels and modes
- Random daily challenges with leaderboards
- Many more enemy and weapon types
- Mod tools for customizable characters
- Linux support
MINIMAL SETUP- OS: 64-bit Ubuntu 20.04+/Equivalent or SteamOS
- Processor: 2 GHz 64-bit CPU
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2 GB available spaceAdditional Notes: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
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