Update Info
In this update we've added the majority of props, weapons, character textures and animations from the Western Saloon scenario to the Level Editor for use in Workshop levels. In addition to these we've also added more Beneath light props and the Beneath shields.

Another Level Editor update in this version is the ability to set a custom scale on characters so you can change the size of enemies to be very small, huge or anywhere in between. Tiny and giant enemies are mainly for special comedic circumstances and shouldn't be expected to function in a way that makes sense in regards to their attacks, weapons, movement, etc.

We've also updated the Sandbox level with a combat pit where you can spawn in the majority of Beneath enemies to fight each other. If you want 50 zombies to fight 5 Observers or pit an army of Giant Mages against a horde of Teleporters and try to guess which side will win, you can now do that. There's also a button included to clean up dead enemies if needed.

We'll continue to add some more functionality and more enemies to the combat pit in the Sandbox.
Other changes and fixes are listed in the complete changelist below.
Upcoming
We're continuing to work on the Beneath multiplayer as the main priority as well as new music and sound effects for the Scenarios and other Scenario improvements. We'll be continuing to roll out incremental updates with these changes and more before the big Beneath multiplayer update is ready.
Changelist
Version 0.10.3
- Added Saloon weapons to the Level Editor
- Added Saloon props to the Level Editor
- Added Saloon character textures to the Level Editor
- Added Saloon pre-combat animations to the Level Editor
- Added remaining Beneath light props to Level Editor
- Added Beneath shields to Level Editor
- Updated the Sandbox with a Beneath combat arena
- Added and updated sound effects
- Improved sound occlusion/reverb zones in Pirate Cove
- Added body part collision sounds for ragdolled enemies
- Improved navigation around obstacles for enemies on Islands in Beneath
- Forced enemies in Scenarios to target player under more conditions
- Level Editor prop updates to allow more of them to properly cast shadows
- Added a Scale parameters for characters in the Level Editor
- Fixed scaling issue on Pimp Hat when worn by big enemy
- Fixed an offset bug with snap movement (Spacebar) in Level Editor
- Fixed inaccurate voxel collision for scaled enemies
- Fixed Golden Gloves Boxer only appearing in Caves 1 in Beneath
- Fixed Challenge Chest in trapped Giant Mage room in Beneath
- Fixed a bug with enemy movement in Construct levels
- Fixed iron maiden rotation when the Fire & Blood door accessible in Beneath
- Fixed shields not working in the Level Editor and Arena
Version 0.10.2
- Added some Beneath light props to Level Editor
- Added shadow LOD system to lights in the Level Editor/Workshop
- Fixed/reduced changeof enemies standing in ground for a bit sometimes after getting up
- Fixed excessive enemy position resets in Biker Bar
- Fixed incorrect textures on bouncers that enter Disco late
- Fixed new bug where characters set to default don't show with textures in the Level Editor
- Fixed some Saloon characters never starting combat on their own
- Fixed some Prison characters having the wrong textures
Version 0.10.1
- Fixed new bug causing incorrect Pirate Cove character textures
- Fixed new bug in Level Editor making some static weapons not staying in place
- Fixed missing/incorrect sound on broken Saloon bowls
- Fixed new bug with Pirate Cove chairs having offset saloon hat mesh
- Fixed being able to get stuck in one of the fungal trees in the Beneath Islands
[ 2020-02-21 03:21:50 CET ] [ Original post ]