Hey everyone,
Following our recent podcast, we wanted to share a quick development update! While were slightly behind schedule, progress is still moving forward. The next major milestone is internal playtesting on the RTS Coop Test map.
Also consider checking out the last Podcast to catch up on the context of this post on Youtube or Spotify
https://youtu.be/5fM7Y9U809k

Formation System Near Completion!
Were
3-5 workdays from finalizing the
Formation System! Once completed, only minor tweaks will be needed when
helicopters and ground vehicles return.
Playtest Timeline 1-2 Weeks Away!
Our current estimate places the playtest
within the next 1-2 weeks. This initial phase will focus on
infantry mechanics and
co-op gameplay, while
vehicles, helicopters, DNA, and Doctrines will be excluded for now.
The biggest hurdle remaining is
replicating our custom ability system and performing
stress testing to ensure a stable multiplayer experience. Once this is completed, well be ready to move forward.
Stage 1 Core Systems & Playtest Preparation
Core Systems & Mechanics
- Formation System (Infantry & Combined Assaults)
- RTS Ragdoll Optimization
- Silencer Toggle Replication
- Basic Combat System for CERC & Infected
- Implementing Our New Ability System with Replication Support
- The current grenade system in this older prototype is being converted into an ability
- Fire in the Air, Cone of Fire, Headshot Mechanics . These are the first ability to be reimplemented to "test" the system before we scale up in stage 2 of the Doctrines implementation.
Tactical & UI Improvements
- Minimap & Tactical Map Ping System
- Fire Mode Replication
- Weather System
- Patrol & Attack Move
- Rules of Engagement (ROE) & Visual Options
Structures & Engineer Finalization (Tuesday-Wednesday)
- Operators gain a blueprint-based building system
- Engineer Building Finalization
- Base Infected Structures (Logic Pending)
Stage 2 Expanding Gameplay (Begins after Stage 1 Playtest)
- Doctrines (Non-Vehicle) Airstrikes, passive upgrades, structure changes
- DNA System Research Tree
- Turrets
- Formation System for Vehicles (Air & Ground)
- Vehicles (Final Step in Stage 2)
Stage 3 Pandemic & Custom Game Options
- Pandemic Start & Late-Game Progression (Completed)
- Civilian Evacuation
- Crow Movement biological weapon attack (Alternative Mode) Virus spreads naturally (No LT/Chelsey)
- Expanded Custom Game Options Walk-Only, Health Scaling, Moddable Settings
Catch Us Live Weekly Saturdays at 5 PM EST!
Stay up to date with our
weekly live podcasts every
Saturday at 5 PM EST, where we discuss development progress, upcoming features, and answer community questions.
Missed the live stream? You can watch or listen anytime on YouTube or Spotify!
Spotify now supports video, so you can tune in however you prefer.
YouTube Playlist: Watch Here
Spotify: Listen Here
Thanks for sticking with us! The playtest is a big step forward, and were excited for your feedback. See you in the next update!
[ 2025-02-09 14:42:46 CET ] [ Original post ]