Cepheus Protocol Dev Update 15
https://youtu.be/GV3YOssGEfs
Cepheus Protocol Dev Update 14
https://youtu.be/LOdVk1yiuak
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library.
It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
As we work to wrap up 1.2 in the coming weeks our goals will be working out bug and balance issues introduced with this patch. The next goal for 1.2 will be to add more "Ambient" civilians in the form of cars/people that litter/populate the cities regardless of their faction and then we will conclude with modernizing the "look" of the ROE tab. Then its the Police Faction and Anarchist time in 1.3 We we will spend 1-2 months (developing 1.3 on experimental) on completely redoing the Factions and deprecating the "Zone" capture circles they use in the experimental "Factions" opt in. The current capture truck method wil be standardized and their AI will know how to properly interact and seek them out
Patch Notes
(Click Show details for a full breakdown of the changes)
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- Crash fixes for Move Previews causing instability in Unreal Engine 5.1
- Crash fixes for Skeletal Mesh streaming being unstable in 5.1 (Was disabled temporarily) Odds are you will notice slightly increased VRAM/RAM usage
- Crash Fixes to units catching on Fire and causing a crash after they are deleted/garbage collected
- Added faction check for creating 'base under attack notification' when a Structure takes damage. Should stop civvie gates from spamming 'base under attack' to the player when hit by infected
- Civvies will now start spawning sooner near civvie buildings
- Added negative reputation event for cleansing civvies
- Added positive reputation event for evacuating civvies
- Fixed an issue with civilian walls (that aren't gates) being invisible to the player
- Started dividing the ROE widget's diplomacy logic into a separate Diplomacy widget
- Added some fixes to widget sizes at the top left to stop 'scaling/jittering' buttons
- Updated the Diplomacy widget button to use some of our newer art assets
- Set up the Diplomacy widget to have a 'DestroyedFactions' section so they dont clutter the section with "Active" Factions
- Updated some logic (including save/load) to mark Civvie factions as 'destroyed' if their main building gets destroyed
- Updated civvie faction wall construction to cease if their main building gets destroyed
- Updated Display Name generation for civvie faction archetypes to try to minimize the number of duplicate faction names
Please note the following going forward (Restart your game/steam to get the update if needed
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Known Bugs
(Click Show details for a full breakdown of the changes)
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New Versioning Number system
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
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https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
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Merch Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here

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[ 2023-04-05 22:20:19 CET ] [ Original post ]