Cepheus Protocol Dev Update 12
https://youtu.be/Ro74RDr85cQ
Patch Notes
(Click Show details for a full breakdown of the changes)
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- Fix to Custom Sign logic to try to stop civvies from being 'interrupted' from evac/building movement if they run into a sign on the way there
- Fix to sr-25_Skeleton not having an AimSource socket
- Update to special-infected spawn likelihood - Not very common on day 1, Very common at night, increasingly so as time goes on. As days progress, commonality during day increases, too
- Fixed an issue that could cause civilian population numbers to ballon beyond our built in safety limits
- Adjusted a building instance in PI_G03 which had a door which dropped civvies onto a planter
- Updated nav in the master after updating a certain planter type to no longer affect nav
- Updated hovertip logic for the Helipad 'toggle to evac mode' to list the number of Helipads you have that are in Evac, as well as the limit
- Updated Evac Chopper garrison size to 128 (from 32)
- Added a 'SimpleGarrisonDisplay' mode that just shows numeric display instead of images (due to the Evac Chopper supporting up to 128 units now)
- Improved helicopter move safeties a bit to stop them from crashing into buildings
- Made the Evac Merlin have a higher flight-height (to make it fly more safely)
- Added some more 'update calls' to the InfectionZoneWidget's civilian population tracker to resolve instances where population numbers would fail to update
- Fixed Cleanse not counting the cleansed civvies in the Dead Tracker
Result: Population tracking should be a bit more accurate, though there's likely still a few issues left with the new system setup
- Some buildings have their overall population reduced
- Speculative crashfix for https://discord.com/channels/469412014427602944/1050116654891278477/1050116654891278477
- Infected hp increased from 150 - 300 based on the new CERC responiveness levels
Please note the following going forward (Restart your game/steam to get the update if needed
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Known Bugs
(Click Show details for a full breakdown of the changes)
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- Some Evac helicopters can get stuck on tall buildings we are working on fixes to helicopter pathing for next patch within 24-48 hours
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New Versioning Number system
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
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https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
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[ 2022-12-08 05:25:58 CET ] [ Original post ]