This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
How do i opt in?
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New Versioning Number system
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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Some Summer Art to go with the Season!
It would seem Winters cant even get a break when shes on vacation...
Guard Towers are coming soon!
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!
Some of the new buildable items in this patch
Some of the new Weapons in this patch
SMAW Engineer Weapon
New Maps in this patch
Patch Notes
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- Two new Horde maps are now added
- Added SMAW Engineer Weapon
- Faction Combat has been greatly rebalanced to make it playable and much more balanced.
- Fixed the Speaker System building not being repairable
- Fixed Lights not properly turning on after the Unreal Engine 5 update for buildings at night
- Various new build items have been added to allow players to better design their base.
- Sandbags, HESCO walls and Barbed wire can be "Snapped" to segment to make it easier to build now
- Buildable CERC Infection Detection Towers added
- Scientist can be equipped with mobile Detection equipment to locate infected individuals
- Improved construction of wall-type objects to better handle interaction points (welding locations)
- Improved construction to implement an 'overlap safety'. Not perfect, but makes construction considerably safer when issuing orders to a lot of units at the same time
- Added new system for recruiting civilians + added scientist logic to auto look for civilians and scan them as they walk by
- Improved Skycrane cables and added CableAttachPoints to buildings that did not have them.
- Added the Customizable Sign
- Damage Resistance setup for the rest of the unit's
- Rate of fire tweaks
- Added support for the scanner to dynamically only start its loop if a scanner is equipped + will dynamically shut down when the scientist is unpossessed as well. Added Animation support for the scientist so it will use the native animation of CharacterWeaponFireArray for its scanning animation and setup the code to wait for a scan to finish before its allowed to pickout another civilian to scan dynamically from a crowd
- Helipads were added with two modes (Resupply Aircraft & Civilian Evacuation Mode)
Resupply Aircraft - will repair/refuel and repair any helicopter landed on the Helipad
Civilian Evacuation Mode - will trigger a Chinook to fly to the Helipad and wait for you to load them up to evacuate them to an aircraft carrier off the coast.
- Immediate Evacuate was added as a last minute addition to allow you to tell an evac chopper to leave immediately without a full load or waiting for the countdown.
- Game now tracks how many civilians were evacuated when highlighting the "Population" bar
- Added fix to player units who succumbed to infection having their UI reappear if you load a game with one of them in it
- Fixed Civilian overlap issue if they are previously infected you could get the overlap widget.
- Added the whiteboards so they scare/welcome or do nothing based on what you want for each one.
- Riot Shield Light added as a new weapon for Assaults
- Riot Shield heavy added as a new weapon for Heavys
- Riot Shields will break when damaged beyond their health requiring you to buy a placement at the barracks
- Added carrier blockout for Civilian evacuations
- New starting location for open worlds
- Teleporting feature of the starting widget removed
- Speculative fix for crash when taking damage
- Removable Car/Trees were switched to a more efficient Navigation system
- Fixed 'unupgradeable' wall segments (like Jerseys, Hescoes, etc.) 'reverting' to sandbags when loading them from a saved game
- Evacuation Count on the Population Tracker now will always appear when hovered
- Updated the World Infection 'mesh' type growths to no longer have collision or affect nav
- Updated the Evac Helicopter Countdown widget to have a 'depart now' button (w/ minor animation, localization string, etc.)
- Updated the handling (via delegates) in the Evac Chopper to support this and make it relatively smooth to use
- Various performance & pathing issues
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More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon
Please note the following going forward (Restart your game/steam to get the update if needed
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
New Posters up
[ 2022-06-11 04:39:32 CET ] [ Original post ]