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Turns out the quality of the last update was not as assured as the title made it out to be. Whoops. To make it up to you, this update brings not only a long list of fixes and improvements, but a new piece of music for Chapter 2! And not to worry; we are still making headway towards the final content release. But in the meantime, enjoy another round of refinement to the content we've already got!
Hello, players! Good news - Phase 3 is in development, and I have recently hit the 1st of 4 major milestones on the way to releasing it. In the meantime, here are an assortment of small changes and bug fixes that I've made in the past few months. The most major issue fixed today was that it was impossible to get the good ending if playing as Nightmare. Whoops! Sorry if this confused any players who were wondering what they got wrong. Besides the new story content, another less exciting project I've been undertaking is refactoring a lot of old code. Some of the design patterns in this game's code are over 10 years old (wow, I've been working on this game for a long time), and some of the features I've relied heavily on are now deprecated. In order to make sure I can continue developing the game with the latest engine features and fixes of Construct 3, I have a lot of stuff to update. And that means having to work a little longer on this game. Anyway, we're getting there. Slowly.
Finally! I had planned since I started this project to support all of Windows/Mac/Linux, but I've had a variety of struggles getting the Mac/Linux versions to work properly. Recently, the Construct 3 engine has introduced new tools to export modern builds to each OS separately, so I've given these a try and they appear to work. Steam Cloud should work as expected, so your saves can carry over seamlessly between multiple PCs on different operating systems. And yes, macOS support is still on the table. I plan to get that added eventually. --------------
Hey, players! Thanks to the valiant efforts of a volunteer localization team, all of the game's text is now available in Brazilian Portuguese. And although this news post is translated by Google Translate, the actual text in the game is written by native speakers. Aside from that, I have some minor tweaks and bug fixes to show off. Enemies are much more aggressive now, so be careful! --------------
Hello players! Welcome to our first post-release update! Phase 2 (the Tuhrahkkkii update) is still ongoing, but in the meantime I've got lots of things worth releasing a new build for. First up, we've got some new music in the game! Chapter 1 and the Mission Complete screen have had new music recorded to replace the old placeholder tracks. I personally feel Chapter 1's new theme alone is worth starting up the game just to listen to. Secondly, there is now a speedrun timer, for people who are into that sort of thing! This feature is optional and can be turned on or off in the settings. If you want to show off your speedrunning chops, this timer will give you video proof of your accomplishments. And our third change... is actually several dozen changes in one. There are 39 bullet points in today's patch notes, including balance changes, bug fixes, and other quality-of-life improvements. This also includes some new content that won't be properly showcased until the 2.0.0 update, but until then your playing experience should be that much better for them. Reminder: If you want to see how progress is coming on the 2.0.0 update, don't forget to check out my devlog over on GameJolt! Thanks for playing! ---------------------------------------------
The wait is over! Carnage in Space: Crucible, the sequel to Carnage in Space: Ignition], is now available in early access. Experience the 1st of 3 stories through the eyes of rogue IOTA agent Nightmare as he is forced to work together with two rivals to save a frontier town from an alien menace! Nightmare is accustomed to having enemies on all sides, but how will he handle these allies? And how long will they stay this way? If you buy the game now, you'll get an early access discount, and you'll also get all future content - including the 2 remaining story campaigns - as free updates as they become available.
If you're interested in trying out Carnage in Space: Crucible before it goes on sale, please read below! I'm giving out free Steam product codes to anyone who completes the feedback survey at the end. I am looking for a limited number of beta testers. The first few people to reply expressing interest will receive a beta product key. During the game, a Google Form will open looking for feedback. After you have completed as much of the game as you care to, please fill out the entire form. After the form is submitted, I will contact you privately to confirm your product key is coming. In case you would like to submit feedback, report bugs, or ask questions about the game, I will provide an email address to send them to. Thanks for participating!
Hello, Carnage in Space fans! Those of you who saw the trailer may remember that my initial plan was to release the game this holiday season. Well, as said season rapidly approaches, it has become clear that is no longer the case. The game is making progress, though, and should be ready to release soon! I intend to begin a private Beta test in early January to ensure the experience is smooth and enjoyable for everyone upon release. If you are interested in taking part the testing trying the game early, and leaving helpful feedback, you can stay tuned for an announcement next month explaining now. For everyone else, I plan to release shortly after the testing period - I am planning to release the game to the public in Q1 2023. Thank you for your patience! ~ John
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