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Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 

Gathering

Crafting

Key Game Features:
  • Fast-paced medieval survival with a strong emphasis on melee combat. 
  • From building humble farms to huge fortresses, the choice is with the player. 
  • A focus on horses, carts, and cavalry warfare. 
  • Custom armor system that deflects ranged attacks. 
  • Group systems for making Claims, taking titles, giving ranks and more.
  • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
  • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
  • Functioning Combat Alpha waiting for players
Renown
RDBK StudiosDeveloper
RDBK StudiosPublisher
2022-2023Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
0.9.1.0

0.9.1.0

Fixed Audio bug on Survival map
Fixed research inconsistency
AI now always staggers and never drops their weapons
Disabled Day/Night cycle
Beds now have markers on the map
Fixed a bug causing ai not to patrol properly
Fixed Cave material being broken
Added new Warhorn sounds
You can equip armor from dead bodies more easily now
Bastard sword damage buffed
Fixed issues with character render in inventory
Tweaked some stab timings
Added epilepsy warning
Fixed swapping armors not updating worn model sometimes
Increased arrow velocity by 20%
Removed some furniture from winterhold that was causing pathing issues
Gamma is now locked to 2.2
Added primitive weapons to Loadout menu
Fixed tabard customization not working
Increased distance of lighting on torches
Destroyed items on the ground disappear sooner
Character tab now shows by default in the Loadout menu
Torches are easier to craft now
Players start with a torch by default
Disabled Mantlet
Warhammer now requires primary weapon slots
Fixed Goedendag bug
Armor effectiveness preview toggles off in some contexts now
Fists and Tools can no longer give lunge
Fixed Lock position on external gate
Fixed black outlines in the character render
Renamed Dane Axe to Battle Axe and vice versa
Fixed a health regen bug
Sleepers don't have white clothes by default anymore
Nerfed Pollaxe alt mode damage
You can parry out of release after scoring a hit
Lunge is shorter now
Lunge stops when moving backwards now
Lunge ends when attacks are cancelled now
Lunge works with ripostes properly now
Fixed issue with ground hits
Fixed Kicks and Bash combos being slow
Added a delay on morph to kick
Players are granted hyper armor on scoring hits now
Fixed knockback being too strong
Increased miss combo time
Head follows aim during attacks
Mines are opened up again
Added new resource nodes for the mine
Reduced windup time on some weapons
Increased helmet protectiveness
Added stamina regen delay when leaving a running state
Fixed jittering on movement sometimes
Fixed footstep noise being inconsistent
Input is now disabled when the server does the final save
Fixed some issues with armor rendering
Fixed siege warning not working sometimes
Siege warnings are more accurate now
Building destroy timer is 30 mins from 15 mins
Resource gain was lowered from x3 -> x2
Silver smelting is half as efficient now
Fixed External Tower collisions
Fixed being able to build too close to enemy bases
Removed hit trades and replaced with clashes
Greataxe alt stab is working properly now

[ 2023-07-08 03:27:15 CET ] [Original Post]
GAMEBILLET

[ 6419 ]

8.39$ (16%)
8.85$ (11%)
3.93$ (21%)
5.03$ (16%)
16.57$ (17%)
5.03$ (16%)
24.87$ (17%)
17.75$ (11%)
8.27$ (17%)
17.99$ (55%)
6.61$ (17%)
8.39$ (16%)
16.57$ (17%)
16.79$ (16%)
8.27$ (17%)
49.77$ (17%)
20.72$ (-4%)
13.25$ (17%)
16.79$ (16%)
5.03$ (16%)
8.85$ (11%)
4.19$ (16%)
1.50$ (90%)
16.96$ (15%)
10.91$ (16%)
25.47$ (15%)
8.27$ (17%)
33.17$ (17%)
12.44$ (17%)
8.27$ (17%)
GAMERSGATE

[ 2200 ]

0.51$ (83%)
5.1$ (66%)
1.31$ (81%)
0.6$ (91%)
1.7$ (91%)
1.05$ (85%)
0.43$ (91%)
0.9$ (91%)
8.32$ (41%)
0.6$ (91%)
2.03$ (77%)
0.43$ (91%)
5.09$ (49%)
1.31$ (81%)
6.0$ (80%)
1.84$ (74%)
10.63$ (79%)
1.91$ (87%)
1.7$ (83%)
1.84$ (74%)
1.2$ (92%)
0.26$ (91%)
1.84$ (74%)
0.43$ (91%)
0.75$ (92%)
4.25$ (91%)
4.25$ (83%)
1.88$ (92%)
1.7$ (91%)
1.05$ (85%)
MacGamestore

[ 4325 ]

21.99$ (12%)
18.99$ (24%)
52.99$ (12%)
1.09$ (84%)
42.49$ (15%)
1.99$ (80%)
31.99$ (20%)
2.09$ (70%)
1.99$ (80%)
2.98$ (80%)
27.49$ (8%)
9.49$ (5%)
1.19$ (88%)
65.99$ (6%)
1.19$ (88%)
2.24$ (85%)
1.39$ (91%)
18.49$ (8%)
1.99$ (87%)
0.99$ (80%)
2.69$ (96%)
5.49$ (86%)
1.99$ (80%)
1.28$ (87%)
1.04$ (85%)
1.09$ (91%)
1.99$ (80%)
2.99$ (80%)
1.99$ (90%)
1.49$ (85%)

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