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Since there are many more people using the game now and testing it out, we should start making our patch notes public. Thus, I bring you, version v0.9.3 Changes: - Fixed some minor shakiness for the void modules menu which would appear after sitting in the menu for a while - Increased the size of the "Default Controls" card so it's readable on lower resulotuions - Added the "Void Modules" option to the pause menu which will kick you out of your current run and take you straight to the modules menu - Fixed a bug where pressing escape right after you die would cause the ship to be displayed in mid air - Added a target frame rate of 200 FPS so that it doesn't use the graphics card at full power when not needed - Fixed the no description text shown for the "Empty" selection in the void modules menu - Added a code that will detect your hardware specification on first launch and will do its best to adapt the graphics settings to your machine's specifications. - Changed spelling from "Break" to "Brake" where relevant - Added the Boom effect as an option in the graphics menu - Fixed a but with the jump platform where you can back into it by smashing into a pillar in front of it and allowing you to jump. This will not just result into crashing in the back of a platform like it would any other pillar. - Disabled camera tilt once passed the finish line.
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