Wizardry Squared is a 2d Physics-based Spell-crafting Platformer Shooter. You will guide the young square wizard, platforming through increasingly more difficult procedurally generated levels, enemies, and bosses to exact revenge against the ones who have wronged you. Along the way you should enhance your attributes and acquire new spells that can be combined to help gather treasures and solve puzzles. These efforts will surely help you in the final level.
Its just me so let me know your ideas and if there is enough interest I will make it happen.
/dev
Video
Watch MagicManMo learn to PlayKey Features
- Unique Spell-Crafting Interface
- Spell-crafting; Make the spells you need
- Quick-spells: Store the spells you use often
- Upgradable stats, purchasable spells, and fast-travel
- Casual Platforming Shooter
- Physics-based Problems to Solve for Loot
- More than 200 levels...probably a lot more
- Different enemy types and procedurally built mini-bosses
- Drop-In/Out Couch-Coop
- Controller(s) or Keyboard/Mouse
- A helpful pet companion
Its just me so let me know your ideas and if there is enough interest I will make it happen.
/dev
QOL Patch
Spells assigned to Meta-spells now save between play sessions.
Arrow Spells now toggle on/off with repeated casts like all other spells.
Adjusted Hall of Instruction Scenery to not interfere with map.
4/22
Increase dungeon torch sensing radius for hot and cold blocks.
Alphabetized the spell list a bit.
Adjusted Inimicus behavior
World Indicator is Now a Ball-Counter under the Score UI.
Added verbage to world seed collection event to indicate the settings menu.
[ 2022-04-22 03:15:28 CET ] [Original Post]
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