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Cleric family now gets free Divine Rule law on founding
Cleric seats have double speed Disciples only for State Religion and can only build Christian and Manicheist Disciples without the religion being present
Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels
Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death
Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)
Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)
Improved AI valuation of Disciples and Religions
AI now uses Cleric seat ability to build disciples of non-present religions
AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)
AI knows to use units that do not require orders when it's out of orders
UI mod files (UI/includes and UI/styles) are excluded from game CRC
Added UI/templates to UI modding paths
Valid unit types now listed for 'New units start with
Improved luxury tooltip positioning
Removed tile raw yield from the city net yield tooltip
Added min height for OK button on turn summary popup
Scripted tutorial events blur the background UI, preventing events being bypassed
Added strength/weakness icons to concept links
Improved Riders 'Import Resource' project helptext
Fixed event job forcing not always working
Fixed trade breakdown tooltip
Fixed governor marker showing in city widget for No Characters
Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning
Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name
Fixed border expansion preview not updating after changes in player decision queue
Fixed Stele placement not being restricted to chosen city
Fixed a bug with AI unit effect evaluation
Fixed Game.canStartOccurrence modifying the game state
Fixed players being unable to surrender in MP games when they are the last active human player
Fixed events checking for mutual attraction selecting divorced spouses
Fixed incorrect amount of orders when ending the turn without founding a city
Fixed temporarily impassable tiles getting counted for minor city creation
Text and event fixes
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