





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Once again, thanks to players who've let us know about bugs in our Discord following the 0.4 release - LOTS of minor issues have been fixed with your help!
Originally Feartress was released as a 0.1 alpha on the web, with just one 8x8 map to be played. Players could replay and explore different strategies to improve their completion time.
We evolved the game to include 13 worlds with progressively stronger enemies, and carrying items through to new worlds is a big help in defeating them. Recently we added your total world completion time to the map screen.
But what if you want to see how good you are at clearing each world without relying on your carefully curated loadout? Well, now you can test yourself in our latest update!
With the release of 0.4.0 having been around a few days, we've been hard at work fixing small issues - thanks to those who reported any problems to us on our Discord.
We have been reviewing feedback on the game. Of course, we care a lot about negative reviews and one sticking point a lot of players have had is about the speed of the game:
"If build times were cut down like, 75%, it might be a bit more fun."
"An idle game with extremely long timers"
"right now the game is too slow even for me, a long time idler game lover."
"The game progression is to slow."
One way we tried to address the long waiting times was to add an active way to build up some basic resources with the introduction of Chop for Wood / Mine for Stone actions on the sawmill/quarry in 0.4:
These gain 1 resource per second per building, per click, and are upgradeable in the shop.
Having said that, whether it be experiencing a grueling attritional fight or looking to build up some demons via the blood portal, there's still a lot of potential for waiting around for stuff to finish. So... we decided to implement a new feature which is now available in today's update, 0.4.1!
Firstly, apologies for the huge gap between updates. Most of the changes upon initial release were bug fixes, and once these were complete our progress on new features was slow due to us being a small two-man team with other work commitments to attend to. With that being said... We have some major improvements to announce with Feartress v0.4, out now! These include:
* fixed stuck dialogue * fixed Invitation To Court consumable
Replaced auto load from Steam Cloud with a dialog prompting to confirm
Screenshot:
* fix for cloud saves not working * fixes for various tutorial progress issues * prevent moving building onto tile with chest
* added skip tutorial button to prologue screen * fixed layout achievements
* fix sacrifical altar consumption calculation * fix time based achievements not triggering * show discovered potions in recipe book * fix stealth potion recipe
* fixed game hanging after restart on certain platforms * fixed flying attack effectiveness * fixed shop page next button not advancing tutorial * fixed error on first of grid size achievement
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